small refactoring
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+1
-2
@@ -306,8 +306,7 @@ static void use_program(ShaderProgram program, int i, bool output,
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}
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// set fragment uniforms
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glUniform1f(program.itime_locations[i], (const GLfloat)context.time);
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glUniform1f(program.itempo_locations[i],
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(const GLfloat)120.0f); // TODO TMP
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glUniform1f(program.itempo_locations[i], (const GLfloat)context.tempo);
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glUniform1i(program.ifps_locations[i], (const GLint)context.fps);
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glUniform2fv(program.ires_locations[i], 1, (const GLfloat *)&resolution);
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