feat: iBeats
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@@ -24,6 +24,8 @@
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UNIFORM_TIME=iTime
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# Current tempo
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UNIFORM_TEMPO=iTempo
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# Current total beats
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UNIFORM_BEATS=iBeats
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# --- uniform int ---
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@@ -103,6 +105,7 @@ IN_2_OUT=2
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# Fragment shaders will be read from the CLI directory as "fragX.glsl"
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# Special shader "frag0.glsl" will be prepend to each one
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# Prefix of fragment shaders to detect
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FRAG_FILE_PREFIX=frag
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# Total number of fragment shaders (excluding frag0.glsl)
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