feat: video auto reconnect
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Clang Lint CI / lint-no-video (push) Successful in 56s
Clang Build CI / run-no-video (push) Successful in 59s
Clang Build CI / run-video (push) Successful in 1m15s
Clang Build CI / build-release (push) Successful in 2m23s
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This commit is contained in:
+29
-29
@@ -134,8 +134,7 @@ static bool init_gl(ShaderProgram *program) {
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!check_eglerror(program, "init_gl");
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}
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static bool init_textures(ShaderProgram *program,
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const SharedContext *context) {
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static bool init_textures(ShaderProgram *program, const Context *context) {
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glGenTextures(program->tex_count, program->textures);
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if (check_glerror(program, "init_textures/glGenTextures")) {
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return false;
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@@ -639,8 +638,7 @@ static bool init_programs(ShaderProgram *program, const ConfigFile *config,
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return true;
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}
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static void update_viewport(ShaderProgram *program,
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const SharedContext *context) {
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static void update_viewport(ShaderProgram *program, const Context *context) {
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// viewport changed
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if (context->resolution[0] != program->last_resolution[0] ||
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context->resolution[1] != program->last_resolution[1]) {
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@@ -685,7 +683,7 @@ static void write_uniform_multi_3f(GLuint location, unsigned int count,
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}
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static void use_program(const ShaderProgram *program, int i, bool output,
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const SharedContext *context) {
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const Context *context) {
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unsigned int k;
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unsigned int offset;
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unsigned int subcount;
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@@ -728,17 +726,21 @@ static void use_program(const ShaderProgram *program, int i, bool output,
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context->active[j] + 1);
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}
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#ifdef VIDEO_IN
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for (unsigned int j = 0; j < program->in_count; j++) {
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write_uniform_2f(program->iinres_locations[i * program->in_count + j],
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&context->input_resolutions[j]);
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write_uniform_1i(program->iinfmt_locations[i * program->in_count + j],
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context->inputs.values[j].pixelformat);
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context->input_formats[j]);
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write_uniform_1i(program->iinfps_locations[i * program->in_count + j],
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context->inputs.values[j].fps);
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context->input_fps[j]);
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write_uniform_1i(program->iinswap_locations[i * program->in_count + j],
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context->inputs.values[j].swap ? 1 : 0);
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context->input_swap[j] ? 1 : 0);
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}
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#endif /* VIDEO_IN */
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// set seeds uniforms
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for (unsigned int j = 0; j < program->frag_count; j++) {
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write_uniform_1i(program->iseed_locations[i * program->frag_count + j],
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@@ -788,7 +790,7 @@ static void use_program(const ShaderProgram *program, int i, bool output,
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}
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void shaders_init(ShaderProgram *program, const Project *project,
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const SharedContext *context, bool rebind) {
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const Context *context, bool rebind) {
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if (!rebind) {
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program->error = false;
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program->last_resolution[0] = context->resolution[0];
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@@ -841,23 +843,36 @@ void shaders_init(ShaderProgram *program, const Project *project,
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}
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}
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#ifdef VIDEO_IN
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void shaders_relink_input(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs, unsigned int i) {
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#ifdef VIDEO_IN
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// shaders_free_input(program, i);
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init_input(program, &project->config, inputs, i, true);
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#endif /* VIDEO_IN */
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}
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void shaders_link_inputs(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs) {
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#ifdef VIDEO_IN
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for (unsigned int i = 0; i < program->in_count; i++) {
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init_input(program, &project->config, inputs, i, false);
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}
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#endif /* VIDEO_IN */
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}
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void shaders_free_input(ShaderProgram *program, unsigned int input_index) {
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if (program->dma_images[input_index] != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(program->egl_display, program->dma_images[input_index]);
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program->dma_images[input_index] = EGL_NO_IMAGE_KHR;
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}
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if (program->dma_images_swap[input_index] != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(program->egl_display,
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program->dma_images_swap[input_index]);
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program->dma_images_swap[input_index] = EGL_NO_IMAGE_KHR;
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}
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check_eglerror_ro("shaders_free_input/eglDestroyImageKHR");
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}
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#endif /* VIDEO_IN */
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void shaders_update(ShaderProgram *program, const File *fragment_shader,
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unsigned int i, const Project *project) {
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if (compile_shader(program->fragment_shaders[i], fragment_shader->path,
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@@ -868,7 +883,7 @@ void shaders_update(ShaderProgram *program, const File *fragment_shader,
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}
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}
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void shaders_compute(ShaderProgram *program, const SharedContext *context,
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void shaders_compute(ShaderProgram *program, const Context *context,
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bool monitor, bool output_only) {
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if (!output_only) {
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glBindVertexArray(program->vertex_array[0]);
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@@ -914,18 +929,3 @@ void shaders_free_window(const ShaderProgram *program, bool secondary) {
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glDeleteVertexArrays(1, &program->vertex_array[secondary ? 1 : 0]);
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check_glerror_ro("shaders_free_window/glDeleteVertexArrays");
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}
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void shaders_free_input(ShaderProgram *program, unsigned int input_index) {
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#ifdef VIDEO_IN
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if (program->dma_images[input_index] != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(program->egl_display, program->dma_images[input_index]);
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program->dma_images[input_index] = EGL_NO_IMAGE_KHR;
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}
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if (program->dma_images_swap[input_index] != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(program->egl_display,
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program->dma_images_swap[input_index]);
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program->dma_images_swap[input_index] = EGL_NO_IMAGE_KHR;
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}
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check_eglerror_ro("shaders_free_input/eglDestroyImageKHR");
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#endif /* VIDEO_IN */
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}
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