feat: default project up to 4 masks
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@@ -23,4 +23,8 @@ vec2 project_4p(vec2 uv, vec2 p1, vec2 p2, vec2 p3, vec2 p4) {
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return tmp.xy / tmp.z;
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}
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float base_mask(vec2 uv) {
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return step(0, uv.x) * step(-1, -uv.x) * step(0, uv.y) * step(-1, -uv.y);
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}
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#endif
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