style: format glsl files and fix inc_src

This commit is contained in:
2026-05-11 07:34:47 +02:00
parent 53c5639f92
commit dd20515e2b
21 changed files with 134 additions and 134 deletions
+35 -35
View File
@@ -22,7 +22,7 @@ uniform int iInputFPS2;
float s(vec2 uv, float x0, float y0) {
return step(x0, uv.x) * step(-x0 - 1, -uv.x) * step(y0, uv.y) *
step(-y0 - 1, -uv.y);
step(-y0 - 1, -uv.y);
}
const int texts[12][5] = {
@@ -49,16 +49,16 @@ void main() {
vec2 uv3 = uv1 * 60;
vec4 c = vec4(0);
c += s(uv2,1,2) * texture(iTex7, uv2);
c += s(uv2,2,2) * texture(iTex9, uv2);
c += s(uv2,1,0) * texture(iTex8, uv2);
c += s(uv2,2,0) * texture(iTex10, uv2);
c += s(uv2, 1, 2) * texture(iTex7, uv2);
c += s(uv2, 2, 2) * texture(iTex9, uv2);
c += s(uv2,0,1) * debug(mod(uv2, 1));
c += s(uv2,1,1) * texture(iTex11, uv2);
c += s(uv2,2,1) * texture(iTex0, uv2);
c += s(uv2, 1, 0) * texture(iTex8, uv2);
c += s(uv2, 2, 0) * texture(iTex10, uv2);
c += s(uv2, 0, 1) * debug(mod(uv2, 1));
c += s(uv2, 1, 1) * texture(iTex11, uv2);
c += s(uv2, 2, 1) * texture(iTex0, uv2);
float sel = 0;
@@ -74,65 +74,65 @@ void main() {
float t = 0;
f += rect(uv3, vec2(-35, 28.5), vec2(2.1, 0.7));
t += write_5(uv3, vec2(-37,28), texts[0]);
if (iInputResolution1.x > 0) {
c += s(uv2,0,2) * texture(iTex5, uv2);
t += write_5(uv3, vec2(-37, 28), texts[0]);
if (iInputFormat1 == YUYV_FOURCC) {
c += s(uv2, 0, 2) * texture(iTex5, uv2);
f += rect(uv3, vec2(-35, 26.75), vec2(2.8, 0.7));
t += write_int(uv3, vec2(-37.6,26.1), iInputFPS1, 2);
t += write_5(uv3, vec2(-35.1,26.1), texts[8]);
t += write_int(uv3, vec2(-37.6, 26.1), iInputFPS1, 2);
t += write_5(uv3, vec2(-35.1, 26.1), texts[8]);
} else {
f += rect(uv3, vec2(-35, 26.75), vec2(1.6, 0.7));
t += write_5(uv3, vec2(-36.5,26.1), texts[9]);
t += write_5(uv3, vec2(-36.5, 26.1), texts[9]);
}
f += rect(uv3, vec2(-35, -11.5), vec2(2.1, 0.7));
t += write_5(uv3, vec2(-37,-12), texts[1]);
if (iInputResolution2.x > 0) {
c += s(uv2,0,0) * texture(iTex6, uv2);
f += rect(uv3, vec2(-35, -11.5), vec2(2.1, 0.7));
t += write_5(uv3, vec2(-37, -12), texts[1]);
if (iInputFormat2 == YUYV_FOURCC) {
c += s(uv2, 0, 0) * texture(iTex6, uv2);
f += rect(uv3, vec2(-35, -13.25), vec2(2.8, 0.7));
t += write_int(uv3, vec2(-37.6,-13.9), iInputFPS2, 2);
t += write_5(uv3, vec2(-35.1,-13.9), texts[8]);
t += write_int(uv3, vec2(-37.6, -13.9), iInputFPS2, 2);
t += write_5(uv3, vec2(-35.1, -13.9), texts[8]);
} else {
f += rect(uv3, vec2(-35, -13.25), vec2(1.6, 0.7));
t += write_5(uv3, vec2(-36.5,-13.9), texts[9]);
t += write_5(uv3, vec2(-36.5, -13.9), texts[9]);
}
f += rect(uv3, vec2(-35, 8.5), vec2(2.1, 0.7));
if (iDemo > 0) {
t += write_5(uv3, vec2(-37,8), texts[10]);
t += write_5(uv3, vec2(-37, 8), texts[10]);
} else {
t += write_5(uv3, vec2(-37,8), texts[11]);
t += write_5(uv3, vec2(-37, 8), texts[11]);
}
f += rect(uv3, vec2(0, 28.5), vec2(2.6, 0.7));
f += iActive1 == 1 ? h_rect(uv3, vec2(0, 28.5), vec2(3, 1), 0.2) : 0;
t += write_5(uv3, vec2(-2.5,28), texts[2]);
t += write_5(uv3, vec2(-2.5, 28), texts[2]);
f += rect(uv3, vec2(0, -11.5), vec2(2.6, 0.7));
f += iActive1 == 2 ? h_rect(uv3, vec2(0, -11.5), vec2(3, 1), 0.2) : 0;
t += write_5(uv3, vec2(-2.5,-12), texts[3]);
t += write_5(uv3, vec2(-2.5, -12), texts[3]);
f += rect(uv3, vec2(35, 28.5), vec2(2.1, 0.7));
f += iActive2 == 1 ? h_rect(uv3, vec2(35, 28.5), vec2(2.5, 1), 0.2) : 0;
t += write_5(uv3, vec2(33,28), texts[4]);
t += write_5(uv3, vec2(33, 28), texts[4]);
f += rect(uv3, vec2(35, -11.5), vec2(2.1, 0.7));
f += iActive2 == 2 ? h_rect(uv3, vec2(35, -11.5), vec2(2.5, 1), 0.2) : 0;
t += write_5(uv3, vec2(33,-12), texts[5]);
t += write_5(uv3, vec2(33, -12), texts[5]);
f += rect(uv3, vec2(0, 8.5), vec2(1.6, 0.7));
t += write_5(uv3, vec2(-1.5,8), texts[6]);
t += write_5(uv3, vec2(-1.5, 8), texts[6]);
f += rect(uv3, vec2(35, 8.5), vec2(1.6, 0.7));
f += iActive2 == 3 ? h_rect(uv3, vec2(35, 8.5), vec2(2, 1), 0.2) : 0;
t += write_5(uv3, vec2(33.5,8), texts[7]);
t += write_5(uv3, vec2(33.5, 8), texts[7]);
f += rect(uv3, vec2(35, 6.75), vec2(2.8, 0.7));
t += write_int(uv3, vec2(32.4,6.1), iFPS, 2);
t += write_5(uv3, vec2(34.9,6.1), texts[8]);
t += write_int(uv3, vec2(32.4, 6.1), iFPS, 2);
t += write_5(uv3, vec2(34.9, 6.1), texts[8]);
fragColor = mix(c, vec4(min(1, f) - t), min(1, f));
}
}