style: format glsl files and fix inc_src
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@@ -17,4 +17,4 @@ uniform vec3 iMidi1_1[6];
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void main() {
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fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
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}
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}
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