style: format glsl files and fix inc_src
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@@ -18,4 +18,4 @@ uniform vec3 iMidi2_2[7];
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void main() {
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fragColor = fx_stage(vUV, iTex8, iTex10, iSeed6, iMidi2_2[0], iMidi2_2[1].xy, iMidi2_2[2], iMidi2_2[3].xy, iMidi2_2[4], iMidi2_2[5].xy, iMidi2_2[6]);
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}
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}
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