style: format glsl files and fix inc_src
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@@ -94,7 +94,7 @@ const int cp437[] = {
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0xE333, 0x1333, 0x0ECC, 0x0100, // 0x59, Y
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0x813F, 0x1367, 0x0F6C, 0x0764, // 0x5A, Z
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0x666E, 0x0001, 0x0E66, 0x0100, // 0x5B, [
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0x8C63, 0x1000, 0x0000, 0x0463, // 0x5C,
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0x8C63, 0x1000, 0x0000, 0x0463, // 0x5C,
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0x888E, 0x1111, 0x0E88, 0x0111, // 0x5D, ]
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0x36C8, 0x6310, 0x0000, 0x0000, // 0x5E, ^
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0x0000, 0x0000, 0xF000, 0xF000, // 0x5F, _
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@@ -392,7 +392,7 @@ int read(sampler2D tex, vec2 uv, float k, int d, float t)
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vec2 tex_uv = floor(uv * k) * inv_k;
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tex_uv += vec2(d % 2, floor(d * 0.5)) * 0.5 * inv_k;
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return
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((mean(reframe(tex, tex_uv + vec2(0, 3) * inv_k * 0.125)) > t) ? 1 : 0) +
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((mean(reframe(tex, tex_uv + vec2(0, 3) * inv_k * 0.125)) > t) ? 1 : 0) +
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((mean(reframe(tex, tex_uv + vec2(0, 2) * inv_k * 0.125)) > t) ? 2 : 0) +
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((mean(reframe(tex, tex_uv + vec2(0, 1) * inv_k * 0.125)) > t) ? 4 : 0) +
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((mean(reframe(tex, tex_uv + vec2(0, 0) * inv_k * 0.125)) > t) ? 8 : 0) +
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@@ -411,7 +411,7 @@ int read(sampler2D tex, vec2 uv, float k, int d, float t)
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}
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// https://web.archive.org/web/20151229003112/http://blogs.msdn.com/b/jeuge/archive/2005/06/08/hakmem-bit-count.aspx
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int bit_count(int u)
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int bit_count(int u)
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{
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int c;
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c = u - ((u >> 1) & 033333333333) - ((u >> 2) & 011111111111);
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@@ -424,7 +424,7 @@ int guess_char(sampler2D tex, vec2 uv, float k, float t)
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int b1 = read(tex, uv, k, 1, t);
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int b2 = read(tex, uv, k, 2, t);
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int b3 = read(tex, uv, k, 3, t);
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int mc = 0;
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int mb = 100;
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int i;
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@@ -444,4 +444,4 @@ int guess_char(sampler2D tex, vec2 uv, float k, float t)
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return mc;
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}
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#endif
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#endif
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