style: format glsl files and fix inc_src
This commit is contained in:
@@ -126,7 +126,7 @@ vec4 debug(vec2 vUV)
|
||||
vec2 uv3 = uv1 * 30;
|
||||
|
||||
// base frame
|
||||
float f =
|
||||
float f =
|
||||
h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) +
|
||||
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
|
||||
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
|
||||
@@ -143,7 +143,7 @@ vec4 debug(vec2 vUV)
|
||||
rect(uv2, vec2(6.8, 0), vec2(0.75, 0.1)) +
|
||||
h_circle(uv2, vec2(7.8, 0), 0.3, 0.1)
|
||||
;
|
||||
|
||||
|
||||
if (iDemo < 1 && iInputFormat1 == YUYV_FOURCC) {
|
||||
f += circle(uv2, vec2(-9, 2), 0.3);
|
||||
}
|
||||
@@ -258,4 +258,4 @@ vec4 debug(vec2 vUV)
|
||||
return vec4(f);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user