style: format glsl files and fix inc_src

This commit is contained in:
2026-05-11 07:34:47 +02:00
parent 53c5639f92
commit dd20515e2b
21 changed files with 134 additions and 134 deletions
+5 -5
View File
@@ -188,10 +188,10 @@ vec2 v_pos(float i) {
float x0 = rand(i + 823 + iTimeId);
float y0 = rand(i + 328 + iTimeId);
float x1 = rand(i + 823 + iTimeId + 1);
float y1 = rand(i + 328 + iTimeId + 1);
return vec2(
mix(x0, x1, ease(ease(iTimeV))),
mix(y0, y1, ease(ease(iTimeV)))
@@ -257,13 +257,13 @@ float line(vec2 uv, vec2 p1, vec2 p2, float thick) {
vec2 p = p2 - p1;
uv -= p1;
vec2 k;
if (abs(p.y) > abs(p.x)) {
k = vec2(
uv.x - p.x * uv.y / p.y,
uv.y / p.y
);
return step(k.x, thick * 0.5)
* step(-k.x, thick * 0.5)
* step(k.y, 1)
@@ -273,7 +273,7 @@ float line(vec2 uv, vec2 p1, vec2 p2, float thick) {
uv.x / p.x,
uv.y - p.y * uv.x / p.x
);
return step(k.y, thick * 0.5)
* step(-k.y, thick * 0.5)
* step(k.x, 1)