style: format glsl files and fix inc_src
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@@ -7,7 +7,7 @@ const mat3x3 yuyv_to_rgb = {{1,1,1},{0,-0.39465,2.03211},{1.13983,-0.5806,0}};
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vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) {
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float w = base_width - 1;
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int x = int(vUV.x * w);
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int xU = x - x % 2;
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@@ -25,4 +25,4 @@ vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) {
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return vec4(yuyv_to_rgb * yuv, 1.0);
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}
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#endif
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#endif
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