fix
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@@ -360,6 +360,8 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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config_file_get_int(shader_config, "FRAG_MONITOR", 1) - 1;
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program.sub_type_count =
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config_file_get_int(shader_config, "SUB_TYPE_COUNT", 0);
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program.sub_variant_count =
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config_file_get_int(shader_config, "SUB_VARIANT_COUNT", 0);
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program.in_count = config_file_get_int(shader_config, "IN_COUNT", 0);
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init_gl(&program);
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