refactor: extract project related functions to project.c

This commit is contained in:
2025-11-08 14:58:34 +01:00
parent 197c0c70da
commit de5fc8c641
7 changed files with 181 additions and 119 deletions
+95
View File
@@ -0,0 +1,95 @@
#include "types.h"
#include "config_file.h"
#include "file.h"
#include "project.h"
#include "state.h"
static File read_fragment_shader_file(char *frag_path, char *frag_prefix,
unsigned int i) {
File fragment_shader;
char file_path[STR_LEN];
snprintf(file_path, STR_LEN, "%s/%s%d.glsl", frag_path, frag_prefix, i);
fragment_shader = file_read(file_path);
if (fragment_shader.error) {
exit(EXIT_FAILURE);
}
return fragment_shader;
}
static void init_files(Project *output, char *frag_path, char *frag_prefix,
unsigned int frag_count) {
unsigned int i;
output->fragment_shaders.length = frag_count;
for (i = 0; i < frag_count + 1; i++) {
if (i == 0) {
output->common_shader_code =
read_fragment_shader_file(frag_path, frag_prefix, i);
} else {
output->fragment_shaders.values[i - 1] =
read_fragment_shader_file(frag_path, frag_prefix, i);
file_prepend(&output->fragment_shaders.values[i - 1],
output->common_shader_code);
}
}
}
Project project_init(char *project_path, char *config_file) {
Project project;
char config_path[STR_LEN];
char *frag_prefix;
snprintf(config_path, STR_LEN, "%s/%s", project_path, config_file);
project.config = config_file_read(config_path);
project.state_config = state_parse_config(project.config);
project.frag_count = config_file_get_int(project.config, "FRAG_COUNT", 1);
project.in_count = config_file_get_int(project.config, "IN_COUNT", 0);
frag_prefix = config_file_get_str(project.config, "FRAG_FILE_PREFIX", "frag");
init_files(&project, project_path, frag_prefix, project.frag_count);
return project;
}
void project_reload(Project *project, void (*reload_callback)(unsigned int)) {
unsigned int i;
bool force_update;
force_update = false;
if (file_should_update(project->common_shader_code)) {
file_update(&project->common_shader_code);
force_update = true;
}
for (i = 0; i < project->frag_count; i++) {
if (force_update ||
file_should_update(project->fragment_shaders.values[i])) {
file_update(&project->fragment_shaders.values[i]);
file_prepend(&project->fragment_shaders.values[i],
project->common_shader_code);
reload_callback(i);
}
}
}
void project_free(Project project) {
unsigned int i;
for (i = 0; i < project.frag_count; i++) {
file_free(&project.fragment_shaders.values[i]);
}
file_free(&project.common_shader_code);
config_file_free(project.config);
}