refactor: extract project related functions to project.c
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-3
@@ -3,9 +3,8 @@
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#ifndef SHADERS_H
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#define SHADERS_H
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ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCaptureArray inputs,
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StateConfig state_config, ShaderProgram *previous);
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ShaderProgram shaders_init(Project project, SharedContext *context,
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VideoCaptureArray inputs, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, FileArray fragment_shaders,
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unsigned int i);
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