refactor: extract project related functions to project.c
This commit is contained in:
+2
-2
@@ -1,9 +1,9 @@
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AUTOMAKE_OPTIONS = foreign subdir-objects -Wall
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AUTOMAKE_OPTIONS = foreign subdir-objects -Wall
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bin_PROGRAMS = forge
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bin_PROGRAMS = forge
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forge_SOURCES = src/main.c src/args.c src/forge.c src/file.c src/window.c src/shaders.c src/timer.c src/string.c src/config_file.c src/rand.c src/video.c src/shared.c src/midi.c src/state.c src/arr.c src/tempo.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/hashmap.c/hashmap.c $(top_srcdir)/log.c/src/log.c
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forge_SOURCES = src/args.c src/arr.c src/config_file.c src/file.c src/forge.c src/main.c src/midi.c src/preo src/rand.c src/shaders.c src/shared.c src/state.c src/string.c src/tempo.c src/timer.c src/video.c src/window.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/hashmap.c/hashmap.c $(top_srcdir)/log.c/src/log.c
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forge_CFLAGS = -Ofast -march=native -flto -funroll-loops -fprefetch-loop-arrays -fno-exceptions -fopenmp -I$(top_srcdir)/include -DGLFW_INCLUDE_NONE -DGLFW_EXPOSE_NATIVE_EGL -DGLFW_NATIVE_INCLUDE_NONE -DLOG_USE_COLOR -DDATADIR=\"$(datadir)/$(PACKAGE)\"
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forge_CFLAGS = -Ofast -march=native -flto -funroll-loops -fprefetch-loop-arrays -fno-exceptions -fopenmp -I$(top_srcdir)/include -DGLFW_INCLUDE_NONE -DGLFW_EXPOSE_NATIVE_EGL -DGLFW_NATIVE_INCLUDE_NONE -DLOG_USE_COLOR -DDATADIR=\"$(datadir)/$(PACKAGE)\"
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forge_LDADD = -lm -lGL -lglfw -lasound
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forge_LDADD = -lm -lGL -lglfw -lasound
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include_HEADERS = src/main.h src/args.h src/config.h src/types.h src/forge.h src/file.h src/constants.h src/window.h src/shaders.h src/timer.h src/string.h src/config_file.h src/rand.h src/video.h src/shared.h src/midi.h src/state.h src/arr.h src/tempo.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/include/linmath.h $(top_srcdir)/include/hashmap.h $(top_srcdir)/include/log.h
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include_HEADERS = src/args.h src/arr.h src/config.h src/config_file.h src/constants.h src/file.h src/forge.h src/main.h src/midi.h src/project.h src/rand.h src/shaders.h src/shared.h src/state.h src/string.h src/tempo.h src/timer.h src/types.h src/video.h src/window.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/include/linmath.h $(top_srcdir)/include/hashmap.h $(top_srcdir)/include/log.h
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EXTRA_DIST = default/forge_project.cfg default/frag0.glsl default/frag1.glsl default/frag2.glsl default/frag3.glsl default/frag4.glsl default/frag5.glsl default/frag6.glsl default/frag7.glsl default/frag8.glsl default/frag9.glsl default/frag10.glsl
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EXTRA_DIST = default/forge_project.cfg default/frag0.glsl default/frag1.glsl default/frag2.glsl default/frag3.glsl default/frag4.glsl default/frag5.glsl default/frag6.glsl default/frag7.glsl default/frag8.glsl default/frag9.glsl default/frag10.glsl
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confdir = $(prefix)/share/$(PACKAGE)
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confdir = $(prefix)/share/$(PACKAGE)
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+18
-96
@@ -13,6 +13,7 @@
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#include "file.h"
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#include "file.h"
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#include "forge.h"
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#include "forge.h"
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#include "midi.h"
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#include "midi.h"
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#include "project.h"
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#include "shaders.h"
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#include "shaders.h"
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#include "shared.h"
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#include "shared.h"
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#include "state.h"
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#include "state.h"
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@@ -26,13 +27,10 @@ static ShaderProgram program;
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static Window *window_output;
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static Window *window_output;
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static Window *window_monitor;
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static Window *window_monitor;
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static VideoCaptureArray inputs;
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static VideoCaptureArray inputs;
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static FileArray fragment_shaders;
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static File common_shader_code;
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static Timer timer;
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static Timer timer;
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static ConfigFile config;
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static MidiDevice midi;
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static MidiDevice midi;
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static StateConfig state_config;
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static bool trace_midi;
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static bool trace_midi;
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static Project project;
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static void compute_fps(bool trace_fps) {
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static void compute_fps(bool trace_fps) {
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double fps;
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double fps;
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@@ -62,7 +60,7 @@ static void compute_fps(bool trace_fps) {
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static void init_context(Parameters params, unsigned int in_count) {
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static void init_context(Parameters params, unsigned int in_count) {
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unsigned int i;
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unsigned int i;
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state_init(context, state_config, params.demo, params.auto_random,
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state_init(context, project.state_config, params.demo, params.auto_random,
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params.base_tempo, params.state_file, params.load_state);
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params.base_tempo, params.state_file, params.load_state);
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context->monitor = params.monitor;
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context->monitor = params.monitor;
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@@ -82,67 +80,8 @@ static void init_context(Parameters params, unsigned int in_count) {
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static void free_context() { shared_close_context(context); }
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static void free_context() { shared_close_context(context); }
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static void hot_reload() {
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static void reload_shader(unsigned int i) {
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unsigned int i;
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shaders_update(program, project.fragment_shaders, i);
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bool force_update;
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force_update = false;
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if (file_should_update(common_shader_code)) {
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file_update(&common_shader_code);
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force_update = true;
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}
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for (i = 0; i < program.frag_count; i++) {
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if (force_update || file_should_update(fragment_shaders.values[i])) {
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file_update(&fragment_shaders.values[i]);
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file_prepend(&fragment_shaders.values[i], common_shader_code);
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shaders_update(program, fragment_shaders, i);
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}
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}
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}
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File read_fragment_shader_file(char *frag_path, char *frag_prefix,
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unsigned int i) {
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File fragment_shader;
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char file_path[STR_LEN];
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snprintf(file_path, STR_LEN, "%s/%s%d.glsl", frag_path, frag_prefix, i);
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fragment_shader = file_read(file_path);
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if (fragment_shader.error) {
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exit(EXIT_FAILURE);
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}
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return fragment_shader;
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}
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static void init_files(char *frag_path, char *frag_prefix,
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unsigned int frag_count) {
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unsigned int i;
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fragment_shaders.length = frag_count;
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for (i = 0; i < frag_count + 1; i++) {
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if (i == 0) {
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common_shader_code = read_fragment_shader_file(frag_path, frag_prefix, i);
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} else {
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fragment_shaders.values[i - 1] =
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read_fragment_shader_file(frag_path, frag_prefix, i);
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file_prepend(&fragment_shaders.values[i - 1], common_shader_code);
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}
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}
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}
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static void free_files(unsigned int frag_count) {
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unsigned int i;
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for (i = 0; i < frag_count; i++) {
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file_free(&fragment_shaders.values[i]);
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}
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file_free(&common_shader_code);
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}
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}
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static void init_inputs(StringArray video_in, unsigned int video_size) {
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static void init_inputs(StringArray video_in, unsigned int video_size) {
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@@ -195,7 +134,7 @@ static void key_callback(Window *window, int key,
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} else if (window_char_key(key, action, 82)) {
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} else if (window_char_key(key, action, 82)) {
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// R: randomize
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// R: randomize
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log_info("[R] Randomizing...");
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log_info("[R] Randomizing...");
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state_randomize(context, state_config);
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state_randomize(context, project.state_config);
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} else if (window_char_key(key, action, 68)) {
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} else if (window_char_key(key, action, 68)) {
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// D: demo on/off
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// D: demo on/off
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log_info((context->demo ? "[D] Demo OFF" : "[D] Demo ON"));
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log_info((context->demo ? "[D] Demo OFF" : "[D] Demo ON"));
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@@ -209,12 +148,13 @@ static void key_callback(Window *window, int key,
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}
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}
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static void midi_callback(unsigned char code, unsigned char value) {
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static void midi_callback(unsigned char code, unsigned char value) {
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state_apply_event(context, state_config, midi, code, value, trace_midi);
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state_apply_event(context, project.state_config, midi, code, value,
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trace_midi);
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}
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}
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static void loop(bool hr, bool trace_fps) {
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static void loop(bool hr, bool trace_fps) {
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if (hr) {
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if (hr) {
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hot_reload();
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project_reload(&project, reload_shader);
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}
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}
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compute_fps(trace_fps);
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compute_fps(trace_fps);
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@@ -242,35 +182,21 @@ static void loop(bool hr, bool trace_fps) {
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}
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}
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void forge_run(Parameters params) {
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void forge_run(Parameters params) {
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unsigned int frag_count, in_count;
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char config_path[STR_LEN * 2 + 1];
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char *frag_prefix;
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context = shared_init_context("/" PACKAGE "_context");
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context = shared_init_context("/" PACKAGE "_context");
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context->stop = false;
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context->stop = false;
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sprintf(config_path, "%s/%s", params.project_path, params.config_file);
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project = project_init(params.project_path, params.config_file);
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config = config_file_read(config_path);
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state_config = state_parse_config(config);
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frag_count = config_file_get_int(config, "FRAG_COUNT", 1);
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in_count = config_file_get_int(config, "IN_COUNT", 0);
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frag_prefix = config_file_get_str(config, "FRAG_FILE_PREFIX", "frag");
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init_files(params.project_path, frag_prefix, frag_count);
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init_inputs(params.video_in, params.video_size);
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init_inputs(params.video_in, params.video_size);
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init_context(params, in_count);
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init_context(params, project.in_count);
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if (!start_video_captures(params.video_in.length, params.trace_fps)) {
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if (!start_video_captures(params.video_in.length, params.trace_fps)) {
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return;
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return;
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}
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}
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midi = midi_open(config_file_get_str(config, "MIDI_HW", "hw"));
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midi = midi_open(config_file_get_str(project.config, "MIDI_HW", "hw"));
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if (midi.error) {
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if (midi.error) {
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params.demo = true;
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params.demo = true;
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@@ -282,7 +208,7 @@ void forge_run(Parameters params) {
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}
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}
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}
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}
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if (!state_background_write(context, state_config, midi)) {
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if (!state_background_write(context, project.state_config, midi)) {
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return;
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return;
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}
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}
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@@ -296,8 +222,7 @@ void forge_run(Parameters params) {
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window_use(window_output, context);
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window_use(window_output, context);
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program = shaders_init(fragment_shaders, config, context, inputs,
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program = shaders_init(project, context, inputs, NULL);
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state_config, NULL);
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} else {
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} else {
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window_output = NULL;
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window_output = NULL;
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}
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}
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@@ -309,9 +234,8 @@ void forge_run(Parameters params) {
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window_use(window_monitor, context);
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window_use(window_monitor, context);
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program =
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program = shaders_init(project, context, inputs,
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shaders_init(fragment_shaders, config, context, inputs, state_config,
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window_output != NULL ? &program : NULL);
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window_output != NULL ? &program : NULL);
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} else {
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} else {
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window_monitor = NULL;
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window_monitor = NULL;
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}
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}
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@@ -334,7 +258,7 @@ void forge_run(Parameters params) {
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context->stop = true;
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context->stop = true;
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if (params.save_state) {
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if (params.save_state) {
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state_save(context, state_config, params.state_file);
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state_save(context, project.state_config, params.state_file);
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}
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}
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shaders_free(program);
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shaders_free(program);
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@@ -355,9 +279,7 @@ void forge_run(Parameters params) {
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free_context();
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free_context();
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free_files(frag_count);
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project_free(project);
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config_file_free(config);
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window_terminate();
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window_terminate();
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}
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}
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@@ -0,0 +1,95 @@
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#include "types.h"
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#include "config_file.h"
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#include "file.h"
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#include "project.h"
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#include "state.h"
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static File read_fragment_shader_file(char *frag_path, char *frag_prefix,
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unsigned int i) {
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File fragment_shader;
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char file_path[STR_LEN];
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snprintf(file_path, STR_LEN, "%s/%s%d.glsl", frag_path, frag_prefix, i);
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fragment_shader = file_read(file_path);
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if (fragment_shader.error) {
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exit(EXIT_FAILURE);
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}
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return fragment_shader;
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}
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static void init_files(Project *output, char *frag_path, char *frag_prefix,
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unsigned int frag_count) {
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unsigned int i;
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output->fragment_shaders.length = frag_count;
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for (i = 0; i < frag_count + 1; i++) {
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if (i == 0) {
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output->common_shader_code =
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read_fragment_shader_file(frag_path, frag_prefix, i);
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} else {
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output->fragment_shaders.values[i - 1] =
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read_fragment_shader_file(frag_path, frag_prefix, i);
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file_prepend(&output->fragment_shaders.values[i - 1],
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output->common_shader_code);
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}
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}
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}
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Project project_init(char *project_path, char *config_file) {
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Project project;
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char config_path[STR_LEN];
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char *frag_prefix;
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snprintf(config_path, STR_LEN, "%s/%s", project_path, config_file);
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project.config = config_file_read(config_path);
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project.state_config = state_parse_config(project.config);
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project.frag_count = config_file_get_int(project.config, "FRAG_COUNT", 1);
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project.in_count = config_file_get_int(project.config, "IN_COUNT", 0);
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frag_prefix = config_file_get_str(project.config, "FRAG_FILE_PREFIX", "frag");
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init_files(&project, project_path, frag_prefix, project.frag_count);
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return project;
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}
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void project_reload(Project *project, void (*reload_callback)(unsigned int)) {
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unsigned int i;
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bool force_update;
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force_update = false;
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if (file_should_update(project->common_shader_code)) {
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file_update(&project->common_shader_code);
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force_update = true;
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}
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for (i = 0; i < project->frag_count; i++) {
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if (force_update ||
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file_should_update(project->fragment_shaders.values[i])) {
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file_update(&project->fragment_shaders.values[i]);
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file_prepend(&project->fragment_shaders.values[i],
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project->common_shader_code);
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reload_callback(i);
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}
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}
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}
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void project_free(Project project) {
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unsigned int i;
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||||||
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||||||
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for (i = 0; i < project.frag_count; i++) {
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file_free(&project.fragment_shaders.values[i]);
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}
|
||||||
|
|
||||||
|
file_free(&project.common_shader_code);
|
||||||
|
|
||||||
|
config_file_free(project.config);
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
#ifndef PROJECT_H
|
||||||
|
#define PROJECT_H
|
||||||
|
|
||||||
|
Project project_init(char *project_path, char *config_file);
|
||||||
|
|
||||||
|
void project_reload(Project *project, void (*reload_callback)(unsigned int));
|
||||||
|
|
||||||
|
void project_free(Project project);
|
||||||
|
|
||||||
|
#endif /* PROJECT_H */
|
||||||
+15
-15
@@ -377,25 +377,25 @@ static void init_programs(ShaderProgram *program, ConfigFile config,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
|
ShaderProgram shaders_init(Project project, SharedContext *context,
|
||||||
SharedContext *context, VideoCaptureArray inputs,
|
VideoCaptureArray inputs, ShaderProgram *previous) {
|
||||||
StateConfig state_config, ShaderProgram *previous) {
|
|
||||||
ShaderProgram program;
|
ShaderProgram program;
|
||||||
|
|
||||||
if (previous == NULL) {
|
if (previous == NULL) {
|
||||||
program.error = false;
|
program.error = false;
|
||||||
program.last_resolution[0] = context->resolution[0];
|
program.last_resolution[0] = context->resolution[0];
|
||||||
program.last_resolution[1] = context->resolution[1];
|
program.last_resolution[1] = context->resolution[1];
|
||||||
program.tex_count = config_file_get_int(config, "TEX_COUNT", 9);
|
program.tex_count = config_file_get_int(project.config, "TEX_COUNT", 9);
|
||||||
program.frag_count = config_file_get_int(config, "FRAG_COUNT", 10);
|
program.frag_count = project.frag_count;
|
||||||
program.frag_output_index =
|
program.frag_output_index =
|
||||||
config_file_get_int(config, "FRAG_OUTPUT", 1) - 1;
|
config_file_get_int(project.config, "FRAG_OUTPUT", 1) - 1;
|
||||||
program.frag_monitor_index =
|
program.frag_monitor_index =
|
||||||
config_file_get_int(config, "FRAG_MONITOR", 1) - 1;
|
config_file_get_int(project.config, "FRAG_MONITOR", 1) - 1;
|
||||||
program.sub_type_count = config_file_get_int(config, "SUB_TYPE_COUNT", 0);
|
program.sub_type_count =
|
||||||
program.in_count = config_file_get_int(config, "IN_COUNT", 0);
|
config_file_get_int(project.config, "SUB_TYPE_COUNT", 0);
|
||||||
program.sub_variant_count = state_config.state_max;
|
program.in_count = config_file_get_int(project.config, "IN_COUNT", 0);
|
||||||
program.active_count = state_config.midi_active_counts.length;
|
program.sub_variant_count = project.state_config.state_max;
|
||||||
|
program.active_count = project.state_config.midi_active_counts.length;
|
||||||
program.midi_lengths.length = 0;
|
program.midi_lengths.length = 0;
|
||||||
|
|
||||||
if (program.frag_count > MAX_FRAG) {
|
if (program.frag_count > MAX_FRAG) {
|
||||||
@@ -406,7 +406,7 @@ ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
|
|||||||
|
|
||||||
init_gl(&program);
|
init_gl(&program);
|
||||||
|
|
||||||
init_shaders(&program, fragment_shaders);
|
init_shaders(&program, project.fragment_shaders);
|
||||||
|
|
||||||
if (program.error) {
|
if (program.error) {
|
||||||
return program;
|
return program;
|
||||||
@@ -414,11 +414,11 @@ ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
|
|||||||
|
|
||||||
init_textures(&program, context);
|
init_textures(&program, context);
|
||||||
|
|
||||||
init_input(&program, config, inputs);
|
init_input(&program, project.config, inputs);
|
||||||
|
|
||||||
init_framebuffers(&program, config);
|
init_framebuffers(&program, project.config);
|
||||||
|
|
||||||
init_programs(&program, config, state_config);
|
init_programs(&program, project.config, project.state_config);
|
||||||
|
|
||||||
init_vertices(&program);
|
init_vertices(&program);
|
||||||
|
|
||||||
|
|||||||
+2
-3
@@ -3,9 +3,8 @@
|
|||||||
#ifndef SHADERS_H
|
#ifndef SHADERS_H
|
||||||
#define SHADERS_H
|
#define SHADERS_H
|
||||||
|
|
||||||
ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
|
ShaderProgram shaders_init(Project project, SharedContext *context,
|
||||||
SharedContext *context, VideoCaptureArray inputs,
|
VideoCaptureArray inputs, ShaderProgram *previous);
|
||||||
StateConfig state_config, ShaderProgram *previous);
|
|
||||||
|
|
||||||
void shaders_update(ShaderProgram program, FileArray fragment_shaders,
|
void shaders_update(ShaderProgram program, FileArray fragment_shaders,
|
||||||
unsigned int i);
|
unsigned int i);
|
||||||
|
|||||||
+37
-3
@@ -29,6 +29,8 @@ typedef struct StringArray {
|
|||||||
unsigned int length;
|
unsigned int length;
|
||||||
} StringArray;
|
} StringArray;
|
||||||
|
|
||||||
|
// args.c
|
||||||
|
|
||||||
typedef struct Parameters {
|
typedef struct Parameters {
|
||||||
char project_path[STR_LEN];
|
char project_path[STR_LEN];
|
||||||
char config_file[STR_LEN];
|
char config_file[STR_LEN];
|
||||||
@@ -51,9 +53,7 @@ typedef struct Parameters {
|
|||||||
bool trace_fps;
|
bool trace_fps;
|
||||||
} Parameters;
|
} Parameters;
|
||||||
|
|
||||||
typedef struct Vertex {
|
// file.c
|
||||||
vec2 pos;
|
|
||||||
} Vertex;
|
|
||||||
|
|
||||||
typedef struct File {
|
typedef struct File {
|
||||||
char path[STR_LEN];
|
char path[STR_LEN];
|
||||||
@@ -65,6 +65,12 @@ typedef struct File {
|
|||||||
|
|
||||||
typedef ARRAY(FileArray, File);
|
typedef ARRAY(FileArray, File);
|
||||||
|
|
||||||
|
// shaders.c
|
||||||
|
|
||||||
|
typedef struct Vertex {
|
||||||
|
vec2 pos;
|
||||||
|
} Vertex;
|
||||||
|
|
||||||
typedef struct ShaderProgram {
|
typedef struct ShaderProgram {
|
||||||
bool error;
|
bool error;
|
||||||
|
|
||||||
@@ -121,6 +127,8 @@ typedef struct ShaderProgram {
|
|||||||
EGLDisplay egl_display;
|
EGLDisplay egl_display;
|
||||||
} ShaderProgram;
|
} ShaderProgram;
|
||||||
|
|
||||||
|
// video.c
|
||||||
|
|
||||||
typedef struct VideoCapture {
|
typedef struct VideoCapture {
|
||||||
char name[STR_LEN];
|
char name[STR_LEN];
|
||||||
bool error;
|
bool error;
|
||||||
@@ -137,8 +145,12 @@ typedef struct VideoCapture {
|
|||||||
|
|
||||||
typedef ARRAY(VideoCaptureArray, VideoCapture);
|
typedef ARRAY(VideoCaptureArray, VideoCapture);
|
||||||
|
|
||||||
|
// window.c
|
||||||
|
|
||||||
typedef GLFWwindow Window;
|
typedef GLFWwindow Window;
|
||||||
|
|
||||||
|
// tempo.c
|
||||||
|
|
||||||
typedef struct Tempo {
|
typedef struct Tempo {
|
||||||
long last_reset;
|
long last_reset;
|
||||||
long last_tap;
|
long last_tap;
|
||||||
@@ -150,6 +162,8 @@ typedef struct Tempo {
|
|||||||
float tempo;
|
float tempo;
|
||||||
} Tempo;
|
} Tempo;
|
||||||
|
|
||||||
|
// context.c
|
||||||
|
|
||||||
typedef struct SharedContext {
|
typedef struct SharedContext {
|
||||||
int fd;
|
int fd;
|
||||||
|
|
||||||
@@ -176,6 +190,8 @@ typedef struct SharedContext {
|
|||||||
bool stop;
|
bool stop;
|
||||||
} SharedContext;
|
} SharedContext;
|
||||||
|
|
||||||
|
// state.c
|
||||||
|
|
||||||
typedef struct StateConfig {
|
typedef struct StateConfig {
|
||||||
unsigned int state_max;
|
unsigned int state_max;
|
||||||
|
|
||||||
@@ -194,12 +210,16 @@ typedef struct StateConfig {
|
|||||||
unsigned int tap_tempo_code;
|
unsigned int tap_tempo_code;
|
||||||
} StateConfig;
|
} StateConfig;
|
||||||
|
|
||||||
|
// timer.c
|
||||||
|
|
||||||
typedef struct Timer {
|
typedef struct Timer {
|
||||||
struct timeval start;
|
struct timeval start;
|
||||||
unsigned int counter;
|
unsigned int counter;
|
||||||
unsigned int target;
|
unsigned int target;
|
||||||
} Timer;
|
} Timer;
|
||||||
|
|
||||||
|
// config.c
|
||||||
|
|
||||||
typedef struct ConfigFile {
|
typedef struct ConfigFile {
|
||||||
struct hashmap *map;
|
struct hashmap *map;
|
||||||
} ConfigFile;
|
} ConfigFile;
|
||||||
@@ -209,6 +229,8 @@ typedef struct ConfigFileItem {
|
|||||||
char value[STR_LEN];
|
char value[STR_LEN];
|
||||||
} ConfigFileItem;
|
} ConfigFileItem;
|
||||||
|
|
||||||
|
// midi.c
|
||||||
|
|
||||||
typedef struct MidiDevice {
|
typedef struct MidiDevice {
|
||||||
bool error;
|
bool error;
|
||||||
char name[STR_LEN];
|
char name[STR_LEN];
|
||||||
@@ -216,4 +238,16 @@ typedef struct MidiDevice {
|
|||||||
snd_rawmidi_t *output;
|
snd_rawmidi_t *output;
|
||||||
} MidiDevice;
|
} MidiDevice;
|
||||||
|
|
||||||
|
// project.c
|
||||||
|
|
||||||
|
typedef struct Project {
|
||||||
|
bool error;
|
||||||
|
ConfigFile config;
|
||||||
|
StateConfig state_config;
|
||||||
|
FileArray fragment_shaders;
|
||||||
|
File common_shader_code; // TODO change
|
||||||
|
unsigned int frag_count;
|
||||||
|
unsigned int in_count;
|
||||||
|
} Project;
|
||||||
|
|
||||||
#endif /* TYPES_H */
|
#endif /* TYPES_H */
|
||||||
Reference in New Issue
Block a user