import common code from another project
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@@ -41,6 +41,7 @@ typedef struct ShaderProgram {
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GLuint fragment_shaders[FRAG_COUNT];
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GLuint itime_locations[FRAG_COUNT];
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GLuint itempo_locations[FRAG_COUNT];
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GLuint ires_locations[FRAG_COUNT];
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GLuint frames_locations[FRAG_COUNT + 1][TEX_COUNT];
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GLuint vpos_locations[FRAG_COUNT + 1];
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