working monitor and output
This commit is contained in:
+1
-1
@@ -20,7 +20,7 @@ build:
|
||||
|
||||
.PHONY: run
|
||||
run: build
|
||||
./build/$(TARGET) $(TEST_ARGS) --hot-reload
|
||||
./build/$(TARGET) $(TEST_ARGS) --monitor-only --hot-reload
|
||||
|
||||
.PHONY: demo
|
||||
demo: build
|
||||
|
||||
@@ -131,9 +131,9 @@ make -f Makefile.dev release-arch
|
||||
- [ ] Fixed camera video
|
||||
- [ ] Video mapping config file
|
||||
- [ ] Clean code and fix things
|
||||
- [ ] Monitor screen
|
||||
- [ ] 2nd window
|
||||
- [x] Monitor screen
|
||||
- [x] 2nd window
|
||||
- [x] Use buffers as panels (INA A FXA / DEBUG A+B FXA+B / INB B FXB)
|
||||
- [ ] Clean code and fix things
|
||||
- [x] Clean code and fix things
|
||||
- [ ] Packaging & install
|
||||
- [ ] Clone "shaders" and config in system path at setup
|
||||
+11
-5
@@ -19,6 +19,7 @@ static void print_help(int status_code) {
|
||||
"[-hr] "
|
||||
"[-s=SCREEN] "
|
||||
"[-m=SCREEN] "
|
||||
"[-mo] "
|
||||
"[-f=DIR_PATH] "
|
||||
"[-fc=CFG_PATH] "
|
||||
"[-is=SIZE] "
|
||||
@@ -33,6 +34,7 @@ static void print_help(int status_code) {
|
||||
" -hr, --hot-reload hot reload of shaders scripts\n"
|
||||
" -s, --screen output screen number (default: primary)\n"
|
||||
" -m, --monitor monitor screen number (default: none)\n"
|
||||
" -mo, --monitor-only no output screen\n"
|
||||
" -f, --frag fragment shaders directory (default: TODO)\n"
|
||||
" -fc, --frag-config fragment shaders config file (default: TODO)\n"
|
||||
" -is, --internal-size internal texture height (default: 720)\n"
|
||||
@@ -77,9 +79,10 @@ Parameters args_parse(int argc, char **argv) {
|
||||
char *value;
|
||||
|
||||
params.hot_reload = false;
|
||||
params.screen = 0;
|
||||
params.monitor_screen = 0;
|
||||
params.output = true;
|
||||
params.output_screen = 0;
|
||||
params.monitor = false;
|
||||
params.monitor_screen = 0;
|
||||
params.frag_path = 0;
|
||||
params.frag_config_path = 0;
|
||||
params.internal_size = 720;
|
||||
@@ -98,7 +101,7 @@ Parameters args_parse(int argc, char **argv) {
|
||||
} else if (is_arg(arg, "-hr") || is_arg(arg, "--hot-reload")) {
|
||||
params.hot_reload = true;
|
||||
} else if (is_arg(arg, "-s") || is_arg(arg, "--screen")) {
|
||||
params.screen = parse_uint(arg, value);
|
||||
params.output_screen = parse_uint(arg, value);
|
||||
} else if (is_arg(arg, "-f") || is_arg(arg, "--frag")) {
|
||||
params.frag_path = value;
|
||||
} else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) {
|
||||
@@ -110,6 +113,9 @@ Parameters args_parse(int argc, char **argv) {
|
||||
} else if (is_arg(arg, "-m") || is_arg(arg, "--monitor")) {
|
||||
params.monitor = true;
|
||||
params.monitor_screen = parse_uint(arg, value);
|
||||
} else if (is_arg(arg, "-mo") || is_arg(arg, "--monitor-only")) {
|
||||
params.output = false;
|
||||
params.monitor = true;
|
||||
} else if (is_arg(arg, "--demo")) {
|
||||
params.demo = true;
|
||||
} else if (is_arg(arg, "-w") || is_arg(arg, "--windowed")) {
|
||||
@@ -124,8 +130,8 @@ Parameters args_parse(int argc, char **argv) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (params.monitor && params.monitor_screen == params.screen &&
|
||||
!params.windowed) {
|
||||
if (params.monitor && params.output &&
|
||||
params.monitor_screen == params.output_screen && !params.windowed) {
|
||||
log_error("monitor screen cannot be the same as output screen");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
+72
-40
@@ -17,16 +17,20 @@
|
||||
static Context context;
|
||||
static ShaderProgram program;
|
||||
static ShaderProgram program_monitor;
|
||||
static Window *window_output;
|
||||
static Window *window_monitor;
|
||||
|
||||
static unsigned int compute_fps(Window *window_out, Window *window_monitor,
|
||||
Timer *timer) {
|
||||
static unsigned int compute_fps(Timer *timer) {
|
||||
static double fps;
|
||||
char title[100];
|
||||
|
||||
if (timer_inc(timer)) {
|
||||
fps = timer_reset(timer);
|
||||
sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
|
||||
window_update_title(window_out, title);
|
||||
|
||||
if (window_output != NULL) {
|
||||
sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
|
||||
window_update_title(window_output, title);
|
||||
}
|
||||
|
||||
if (window_monitor != NULL) {
|
||||
sprintf(title, PACKAGE " " VERSION " (monitor) - %.0ffps", fps);
|
||||
@@ -39,21 +43,31 @@ static unsigned int compute_fps(Window *window_out, Window *window_monitor,
|
||||
|
||||
static void randomize_context_state() {
|
||||
unsigned int i;
|
||||
unsigned int size;
|
||||
unsigned int variants;
|
||||
|
||||
for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
|
||||
context.sub_state[i] = rand_uint(program.sub_variant_count);
|
||||
size = window_output != NULL
|
||||
? program.frag_count * program.sub_type_count
|
||||
: program_monitor.frag_count * program_monitor.sub_type_count;
|
||||
|
||||
variants = window_output != NULL ? program.sub_variant_count
|
||||
: program_monitor.sub_variant_count;
|
||||
|
||||
for (i = 0; i < size; i++) {
|
||||
context.sub_state[i] = rand_uint(variants);
|
||||
}
|
||||
}
|
||||
static void init_context(Parameters params) {
|
||||
|
||||
int size;
|
||||
int i;
|
||||
unsigned int size;
|
||||
unsigned int i;
|
||||
|
||||
context.tempo = params.base_tempo;
|
||||
context.demo = params.demo;
|
||||
context.monitor = params.monitor;
|
||||
|
||||
size = program.frag_count * program.sub_type_count;
|
||||
size = window_output != NULL
|
||||
? program.frag_count * program.sub_type_count
|
||||
: program_monitor.frag_count * program_monitor.sub_type_count;
|
||||
context.sub_state = malloc(size * sizeof(unsigned int));
|
||||
|
||||
for (i = 0; i < size; i++) {
|
||||
@@ -64,8 +78,10 @@ static void init_context(Parameters params) {
|
||||
randomize_context_state();
|
||||
}
|
||||
|
||||
context.seeds = malloc(program.frag_count * sizeof(unsigned int));
|
||||
for (i = 0; i < (int)program.frag_count; i++) {
|
||||
size =
|
||||
window_output != NULL ? program.frag_count : program_monitor.frag_count;
|
||||
context.seeds = malloc(size * sizeof(unsigned int));
|
||||
for (i = 0; i < size; i++) {
|
||||
context.seeds[i] = rand_uint(1000);
|
||||
}
|
||||
}
|
||||
@@ -77,46 +93,56 @@ static void free_context() {
|
||||
|
||||
static void hot_reload(File *common_shader_code, File *fragment_shaders) {
|
||||
unsigned int i;
|
||||
unsigned int frag_count;
|
||||
bool force_update;
|
||||
|
||||
force_update = false;
|
||||
|
||||
frag_count =
|
||||
window_output != NULL ? program.frag_count : program_monitor.frag_count;
|
||||
|
||||
if (file_should_update(*common_shader_code)) {
|
||||
file_update(common_shader_code);
|
||||
force_update = true;
|
||||
}
|
||||
|
||||
for (i = 0; i < program.frag_count; i++) {
|
||||
for (i = 0; i < frag_count; i++) {
|
||||
if (force_update || file_should_update(fragment_shaders[i])) {
|
||||
file_update(&fragment_shaders[i]);
|
||||
file_prepend(&fragment_shaders[i], *common_shader_code);
|
||||
shaders_update(program, fragment_shaders, i);
|
||||
|
||||
if (window_output != NULL) {
|
||||
shaders_update(program, fragment_shaders, i);
|
||||
}
|
||||
|
||||
if (window_monitor != NULL) {
|
||||
shaders_update(program_monitor, fragment_shaders, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void loop(Window *window_out, Window *window_monitor, bool hr,
|
||||
File *common_shader_code, File *fragment_shaders,
|
||||
static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
|
||||
Timer *timer) {
|
||||
|
||||
if (hr) {
|
||||
hot_reload(common_shader_code, fragment_shaders);
|
||||
}
|
||||
|
||||
context.fps = compute_fps(window_out, window_monitor, timer);
|
||||
context.fps = compute_fps(timer);
|
||||
|
||||
window_get_context(window_out, &context, true);
|
||||
context.time = window_get_time();
|
||||
|
||||
window_use(window_out);
|
||||
if (window_output != NULL) {
|
||||
window_use(window_output, &context);
|
||||
|
||||
shaders_compute(program, context, false);
|
||||
shaders_compute(program, context, false);
|
||||
|
||||
window_refresh(window_out);
|
||||
window_refresh(window_output);
|
||||
}
|
||||
|
||||
if (window_monitor != NULL) {
|
||||
window_get_context(window_monitor, &context, false);
|
||||
|
||||
window_use(window_monitor);
|
||||
window_use(window_monitor, &context);
|
||||
|
||||
shaders_compute(program_monitor, context, true);
|
||||
|
||||
@@ -192,8 +218,6 @@ void forge_run(Parameters params) {
|
||||
unsigned int frag_count;
|
||||
File *fragment_shaders;
|
||||
File common_shader_code;
|
||||
Window *window_out;
|
||||
Window *window_monitor;
|
||||
Timer timer;
|
||||
ConfigFile shader_config;
|
||||
|
||||
@@ -208,21 +232,25 @@ void forge_run(Parameters params) {
|
||||
|
||||
window_startup(error_callback);
|
||||
|
||||
window_out = window_init(PACKAGE " " VERSION, params.screen, params.windowed,
|
||||
NULL, key_callback);
|
||||
|
||||
window_get_context(window_out, &context, true);
|
||||
|
||||
context.internal_size = params.internal_size;
|
||||
|
||||
program = shaders_init(fragment_shaders, shader_config, context);
|
||||
if (params.output) {
|
||||
window_output = window_init(PACKAGE " " VERSION, params.output_screen,
|
||||
params.windowed, NULL, key_callback);
|
||||
|
||||
window_use(window_output, &context);
|
||||
|
||||
program = shaders_init(fragment_shaders, shader_config, context);
|
||||
} else {
|
||||
window_output = NULL;
|
||||
}
|
||||
|
||||
if (params.monitor) {
|
||||
window_monitor =
|
||||
window_init(PACKAGE " " VERSION " (monitor)", params.monitor_screen,
|
||||
params.windowed, window_out, key_callback);
|
||||
params.windowed, window_output, key_callback);
|
||||
|
||||
window_get_context(window_monitor, &context, false);
|
||||
window_use(window_monitor, &context);
|
||||
|
||||
program_monitor = shaders_init(fragment_shaders, shader_config, context);
|
||||
} else {
|
||||
@@ -231,8 +259,11 @@ void forge_run(Parameters params) {
|
||||
|
||||
init_context(params);
|
||||
|
||||
if (program.error) {
|
||||
window_close(window_out, true);
|
||||
if ((window_output != NULL && program.error) ||
|
||||
(window_monitor != NULL && program_monitor.error)) {
|
||||
if (window_output != NULL) {
|
||||
window_close(window_output, true);
|
||||
}
|
||||
if (window_monitor != NULL) {
|
||||
window_close(window_monitor, true);
|
||||
}
|
||||
@@ -243,17 +274,18 @@ void forge_run(Parameters params) {
|
||||
|
||||
log_success("Initialized");
|
||||
|
||||
while (!window_should_close(window_out) &&
|
||||
while ((window_output == NULL || !window_should_close(window_output)) &&
|
||||
(window_monitor == NULL || !window_should_close(window_monitor))) {
|
||||
loop(window_out, window_monitor, params.hot_reload, &common_shader_code,
|
||||
fragment_shaders, &timer);
|
||||
loop(params.hot_reload, &common_shader_code, fragment_shaders, &timer);
|
||||
}
|
||||
|
||||
free_files(&common_shader_code, fragment_shaders, frag_count);
|
||||
|
||||
config_file_free(shader_config);
|
||||
|
||||
window_close(window_out, true);
|
||||
if (window_output != NULL) {
|
||||
window_close(window_output, true);
|
||||
}
|
||||
if (window_monitor != NULL) {
|
||||
window_close(window_monitor, true);
|
||||
}
|
||||
|
||||
+3
-2
@@ -11,9 +11,10 @@
|
||||
|
||||
typedef struct Parameters {
|
||||
bool hot_reload;
|
||||
unsigned char screen;
|
||||
unsigned char monitor_screen;
|
||||
bool output;
|
||||
unsigned char output_screen;
|
||||
bool monitor;
|
||||
unsigned char monitor_screen;
|
||||
char *frag_path;
|
||||
char *frag_config_path;
|
||||
unsigned int internal_size;
|
||||
|
||||
+5
-10
@@ -116,11 +116,6 @@ void window_update_title(Window *window, char *title) {
|
||||
glfwSetWindowTitle(window, title);
|
||||
}
|
||||
|
||||
void window_use(Window *window) {
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
}
|
||||
|
||||
void window_refresh(Window *window) {
|
||||
// swap front and back buffers
|
||||
glfwSwapBuffers(window);
|
||||
@@ -128,12 +123,12 @@ void window_refresh(Window *window) {
|
||||
|
||||
void window_events() { glfwPollEvents(); }
|
||||
|
||||
void window_get_context(Window *window, Context *context, bool with_time) {
|
||||
glfwGetFramebufferSize(window, &context->width, &context->height);
|
||||
double window_get_time() { return glfwGetTime(); }
|
||||
|
||||
if (with_time) {
|
||||
context->time = glfwGetTime();
|
||||
}
|
||||
void window_use(Window *window, Context *context) {
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwGetFramebufferSize(window, &context->width, &context->height);
|
||||
}
|
||||
|
||||
void window_close(Window *window, bool hard) {
|
||||
|
||||
+3
-3
@@ -11,14 +11,14 @@ Window *window_init(char *title, unsigned char monitor_index, bool windowed,
|
||||
|
||||
void window_update_title(Window *window, char *title);
|
||||
|
||||
void window_use(Window *window);
|
||||
double window_get_time();
|
||||
|
||||
void window_use(Window *window, Context *context);
|
||||
|
||||
void window_refresh(Window *window);
|
||||
|
||||
void window_events();
|
||||
|
||||
void window_get_context(Window *window, Context *context, bool with_time);
|
||||
|
||||
void window_close(Window *window, bool hard);
|
||||
|
||||
bool window_should_close(Window *window);
|
||||
|
||||
Reference in New Issue
Block a user