refactor(types): rename isrc -> imidi
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+2
-8
@@ -68,21 +68,17 @@ typedef struct ShaderProgram {
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GLuint vertex_array[2];
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unsigned int tex_count;
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// TODO use arrays
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GLuint textures[ARRAY_SIZE];
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unsigned int frag_count;
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unsigned int frag_output_index;
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unsigned int frag_monitor_index;
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// TODO use array
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GLuint programs[ARRAY_SIZE];
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// TODO use array
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GLuint frame_buffers[ARRAY_SIZE];
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GLuint fragment_shaders[ARRAY_SIZE];
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// TODO use array
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GLuint itime_locations[ARRAY_SIZE];
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GLuint itempo_locations[ARRAY_SIZE];
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GLuint ifps_locations[ARRAY_SIZE];
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@@ -98,13 +94,11 @@ typedef struct ShaderProgram {
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GLuint iselected_locations[ARRAY_SIZE];
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GLuint iactive_locations[ARRAY_SIZE];
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// TODO rename inputs_xxx
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UintArray src_lengths;
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GLuint isrc_locations[ARRAY_SIZE];
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UintArray midi_lengths;
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GLuint imidi_locations[ARRAY_SIZE];
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GLuint vpos_locations[ARRAY_SIZE];
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// TODO use array
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GLuint textures_locations[ARRAY_SIZE];
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unsigned int sub_type_count;
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