refactor(types): rename isrc -> imidi

This commit is contained in:
2025-11-01 18:32:22 +01:00
parent a44f701e45
commit e7a5877b04
2 changed files with 11 additions and 17 deletions
+2 -8
View File
@@ -68,21 +68,17 @@ typedef struct ShaderProgram {
GLuint vertex_array[2];
unsigned int tex_count;
// TODO use arrays
GLuint textures[ARRAY_SIZE];
unsigned int frag_count;
unsigned int frag_output_index;
unsigned int frag_monitor_index;
// TODO use array
GLuint programs[ARRAY_SIZE];
// TODO use array
GLuint frame_buffers[ARRAY_SIZE];
GLuint fragment_shaders[ARRAY_SIZE];
// TODO use array
GLuint itime_locations[ARRAY_SIZE];
GLuint itempo_locations[ARRAY_SIZE];
GLuint ifps_locations[ARRAY_SIZE];
@@ -98,13 +94,11 @@ typedef struct ShaderProgram {
GLuint iselected_locations[ARRAY_SIZE];
GLuint iactive_locations[ARRAY_SIZE];
// TODO rename inputs_xxx
UintArray src_lengths;
GLuint isrc_locations[ARRAY_SIZE];
UintArray midi_lengths;
GLuint imidi_locations[ARRAY_SIZE];
GLuint vpos_locations[ARRAY_SIZE];
// TODO use array
GLuint textures_locations[ARRAY_SIZE];
unsigned int sub_type_count;