faster code: unsigned int
This commit is contained in:
+6
-6
@@ -26,7 +26,7 @@ static void key_callback(Window *window, int key,
|
||||
}
|
||||
}
|
||||
|
||||
static int compute_fps(Window *window, Timer *timer) {
|
||||
static unsigned int compute_fps(Window *window, Timer *timer) {
|
||||
static double fps;
|
||||
char title[100];
|
||||
|
||||
@@ -36,12 +36,12 @@ static int compute_fps(Window *window, Timer *timer) {
|
||||
window_update_title(window, title);
|
||||
}
|
||||
|
||||
return (int)round(fps);
|
||||
return (unsigned int)round(fps);
|
||||
}
|
||||
|
||||
static void hot_reload(ShaderProgram program, File *common_shader_code,
|
||||
File *fragment_shaders) {
|
||||
int i;
|
||||
unsigned int i;
|
||||
bool force_update;
|
||||
|
||||
force_update = false;
|
||||
@@ -78,7 +78,7 @@ static void loop(Window *window, ShaderProgram program, bool hr,
|
||||
window_refresh(window);
|
||||
}
|
||||
|
||||
File read_fragment_shader_file(char *frag_path, int i) {
|
||||
File read_fragment_shader_file(char *frag_path, unsigned int i) {
|
||||
File fragment_shader;
|
||||
char *file_path;
|
||||
|
||||
@@ -95,7 +95,7 @@ File read_fragment_shader_file(char *frag_path, int i) {
|
||||
|
||||
static void init_files(char *frag_path, File *common_shader_code,
|
||||
File *fragment_shaders) {
|
||||
int i;
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < FRAG_COUNT + 1; i++) {
|
||||
if (i == 0) {
|
||||
@@ -109,7 +109,7 @@ static void init_files(char *frag_path, File *common_shader_code,
|
||||
}
|
||||
|
||||
static void free_files(File *common_shader_code, File *fragment_shaders) {
|
||||
int i;
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < FRAG_COUNT; i++) {
|
||||
file_free(&fragment_shaders[i], true);
|
||||
|
||||
Reference in New Issue
Block a user