faster code: unsigned int

This commit is contained in:
2025-09-18 13:42:21 +02:00
parent 104f696de6
commit e8357dc636
6 changed files with 21 additions and 18 deletions
+10 -8
View File
@@ -33,7 +33,7 @@ static bool compile_shader(GLuint shader_id, char *name, char *source_code) {
}
static void init_textures(ShaderProgram *program, Context context) {
int i;
unsigned int i;
glGenTextures(TEX_COUNT, program->textures);
@@ -56,7 +56,7 @@ static void init_textures(ShaderProgram *program, Context context) {
}
static void init_framebuffers(ShaderProgram *program) {
int i, j;
unsigned int i, j;
glGenFramebuffers(FRAG_COUNT, program->frame_buffers);
@@ -98,7 +98,7 @@ static void init_vertices(ShaderProgram *program) {
}
static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
int i;
unsigned int i;
// compile vertex shader
program->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
@@ -124,8 +124,9 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
}
}
static void init_single_program(ShaderProgram *program, int i, bool output) {
int j;
static void init_single_program(ShaderProgram *program, unsigned int i,
bool output) {
unsigned int j;
char name[32];
program->programs[i] = glCreateProgram();
@@ -187,7 +188,7 @@ static void init_single_program(ShaderProgram *program, int i, bool output) {
}
ShaderProgram shaders_init(File *fragment_shaders, Context context) {
int i;
unsigned int i;
ShaderProgram program;
program.error = false;
@@ -219,7 +220,8 @@ ShaderProgram shaders_init(File *fragment_shaders, Context context) {
return program;
}
void shaders_update(ShaderProgram program, File *fragment_shaders, int i) {
void shaders_update(ShaderProgram program, File *fragment_shaders,
unsigned int i) {
bool result;
result = compile_shader(program.fragment_shaders[i], fragment_shaders[i].path,
@@ -233,7 +235,7 @@ void shaders_update(ShaderProgram program, File *fragment_shaders, int i) {
}
void shaders_apply(ShaderProgram program, Context context) {
int i, j;
unsigned int i, j;
GLuint subroutines[3];
vec2 resolution;