common code for shaders
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#version 460
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// COMMON DEFINITIONS AND FUNCTIONS
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uniform float iTime;
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uniform vec2 iResolution;
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uniform sampler2D frame0;
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uniform sampler2D frame1;
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uniform sampler2D frame2;
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uniform sampler2D frame3;
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uniform sampler2D frame4;
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uniform sampler2D frame5;
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uniform sampler2D frame6;
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uniform sampler2D frame7;
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in vec2 vUV;
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// TODO things
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