common code for shaders

This commit is contained in:
2025-09-15 23:39:18 +02:00
parent 858d504528
commit e91c113471
16 changed files with 139 additions and 91 deletions
+2 -10
View File
@@ -1,20 +1,12 @@
#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame0;
uniform sampler2D frame1;
in vec2 vUV;
layout(location = 3) out vec3 fragColor;
// SRC A
// ---------
// IN: 0 / 1
// OUT: 3
layout(location = 3) out vec3 fragColor;
void main() {
vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y;