common code for shaders

This commit is contained in:
2025-09-15 23:39:18 +02:00
parent 858d504528
commit e91c113471
16 changed files with 139 additions and 91 deletions
+2 -9
View File
@@ -1,19 +1,12 @@
#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame0;
uniform sampler2D frame2;
in vec2 vUV;
layout(location = 4) out vec3 fragColor;
// SRC B
// ---------
// IN: 0 / 2
// OUT: 4
layout(location = 4) out vec3 fragColor;
void main() {
fragColor = vec3(vUV, 0.0) * step(0.3, vUV.x) * step(-0.4, -vUV.x);
}