common code for shaders

This commit is contained in:
2025-09-15 23:39:18 +02:00
parent 858d504528
commit e91c113471
16 changed files with 139 additions and 91 deletions
+11 -1
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@@ -5,6 +5,7 @@
#include <sys/types.h>
#include "logs.h"
#include "strings.h"
#include "types.h"
time_t get_file_time(File file) {
@@ -64,4 +65,13 @@ File read_file(char *path) {
return file;
}
void free_file(File *file) { free(file->content); }
void prepend_file(File *src, File extra) {
char *old_src_content = src->content;
src->content = concat(extra.content, src->content);
free(old_src_content);
}
void free_file(File *file) {
free(file->content);
free(file->path);
}
+2
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@@ -11,4 +11,6 @@ void update_file(File *file);
void free_file(File *file);
void prepend_file(File *src, File extra);
#endif
+66 -26
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@@ -36,21 +36,33 @@ void compute_fps(Window *window, Timer *timer) {
}
}
void loop(Window *window, ShaderProgram program, bool hot_reload,
File *fragment_shaders, Timer *timer) {
Context context;
void hot_reload(ShaderProgram program, File *common_shader_code,
File *fragment_shaders) {
int i;
bool force_update = false;
if (should_update_file(*common_shader_code)) {
update_file(common_shader_code);
force_update = true;
}
for (i = 0; i < FRAG_COUNT; i++) {
if (force_update || should_update_file(fragment_shaders[i])) {
update_file(&fragment_shaders[i]);
prepend_file(&fragment_shaders[i], *common_shader_code);
update_program(program, fragment_shaders, i);
}
}
}
void loop(Window *window, ShaderProgram program, bool hr,
File *common_shader_code, File *fragment_shaders, Timer *timer) {
Context context;
compute_fps(window, timer);
if (hot_reload) {
// TODO extract to function
for (i = 0; i < FRAG_COUNT; i++) {
if (should_update_file(fragment_shaders[i])) {
update_file(&fragment_shaders[i]);
update_program(program, fragment_shaders, i);
}
}
if (hr) {
hot_reload(program, common_shader_code, fragment_shaders);
}
context = get_window_context(window);
@@ -60,23 +72,53 @@ void loop(Window *window, ShaderProgram program, bool hot_reload,
refresh_window(window);
}
File read_fragment_shader_file(char *frag_path, int i) {
File fragment_shader;
char *file_path = malloc(sizeof(char) * 1024);
sprintf(file_path, "%s/frag%d.glsl", frag_path, i);
fragment_shader = read_file(file_path);
if (fragment_shader.error) {
exit(EXIT_FAILURE);
}
return fragment_shader;
}
void init_files(char *frag_path, File *common_shader_code,
File *fragment_shaders) {
int i;
for (i = 0; i < FRAG_COUNT + 1; i++) {
if (i == 0) {
(*common_shader_code) = read_fragment_shader_file(frag_path, i);
} else {
fragment_shaders[i - 1] = read_fragment_shader_file(frag_path, i);
prepend_file(&fragment_shaders[i - 1], *common_shader_code);
}
}
}
void free_files(File *common_shader_code, File *fragment_shaders) {
int i;
for (i = 0; i < FRAG_COUNT; i++) {
free_file(&fragment_shaders[i]);
}
free_file(common_shader_code);
}
void forge_run(Parameters params) {
File fragment_shaders[FRAG_COUNT];
File common_shader_code;
ShaderProgram program;
Window *window;
Timer timer;
Context context;
int i;
char file_path[FRAG_COUNT][1024];
// TODO extract to function
for (i = 0; i < FRAG_COUNT; i++) {
sprintf(file_path[i], "%s/frag%d.glsl", params.frag_path, i + 1);
fragment_shaders[i] = read_file(file_path[i]);
if (fragment_shaders[i].error) {
exit(EXIT_FAILURE);
}
}
init_files(params.frag_path, &common_shader_code, fragment_shaders);
window = init_window(PACKAGE " " VERSION, params.screen, error_callback,
key_callback);
@@ -93,13 +135,11 @@ void forge_run(Parameters params) {
timer = create_timer(60);
while (!window_should_close(window)) {
loop(window, program, params.hot_reload, fragment_shaders, &timer);
loop(window, program, params.hot_reload, &common_shader_code,
fragment_shaders, &timer);
}
close_window(window, true);
// TODO extract to function
for (i = 0; i < FRAG_COUNT; i++) {
free_file(&fragment_shaders[i]);
}
free_files(&common_shader_code, fragment_shaders);
}
+1 -3
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@@ -256,6 +256,4 @@ void apply_program(ShaderProgram program, Context context) {
// draw output
glDrawArrays(GL_TRIANGLES, 0, 6);
}
}
// TODO clean buffers from opengl memories
}
+11
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@@ -0,0 +1,11 @@
#include <stdlib.h>
#include <string.h>
char *concat(const char *s1, const char *s2) {
char *result =
malloc(strlen(s1) + strlen(s2) + 1); // +1 for the null-terminator
// in real code you would check for errors in malloc here
strcpy(result, s1);
strcat(result, s2);
return result;
}
+6
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@@ -0,0 +1,6 @@
#ifndef STRINGS_H
#define STRINGS_H
char *concat(const char *s1, const char *s2);
#endif