feat: arrow keys to control bpm/cycle

This commit is contained in:
2025-11-14 10:20:55 +01:00
parent 7739ac8254
commit f0c5ecab16
13 changed files with 77 additions and 23 deletions
+1 -1
View File
@@ -119,7 +119,7 @@ make -f Makefile.dev release-arch
- [x] Find and fix opengl errors 0500 ? - [x] Find and fix opengl errors 0500 ?
- [ ] Extra features - [ ] Extra features
- [x] `--auto-random-cycle=4` - [x] `--auto-random-cycle=4`
- [ ] Arrows (up-down: bpm / left-right: cycle) - [x] Arrows (up-down: bpm / left-right: cycle)
- [ ] Save states (numkey: load / shift + numkey: save) - [ ] Save states (numkey: load / shift + numkey: save)
- [ ] Configurable key codes - [ ] Configurable key codes
- [ ] Key codes as inputs - [ ] Key codes as inputs
+9 -5
View File
@@ -157,11 +157,15 @@ make install
When running, the following hotkeys are available: When running, the following hotkeys are available:
* <kbd>Esc</kbd>: Exit window | Hotkey | Function |
* <kbd>R</kbd>: Randomize internal values | ------ | -------- |
* <kbd>0</kbd>: Reset internal values to 0 | <kbd>Esc</kbd> | Exit FORGE |
* <kbd>D</kbd>: Demo mode On/Off | <kbd>R</kbd> | Randomize internal values |
* <kbd>A</kbd>: Auto Random mode On/Off | <kbd>Shift</kbd> + <kbd>R</kbd> | Reset internal values to 0 |
| <kbd>D</kbd> | Demo mode On/Off |
| <kbd>A</kbd> | Auto Random mode On/Off |
| <kbd>&larr;</kbd> / <kbd>&rarr;</kbd> | Auto Random Cycle -/+ 1 |
| <kbd>&uarr;</kbd> / <kbd>&darr;</kbd> | BPM +/- 1 |
### CLI arguments ### CLI arguments
+2
View File
@@ -37,6 +37,8 @@ UNIFORM_IN_FPS_PREFIX=iInputFPS
UNIFORM_DEMO=iDemo UNIFORM_DEMO=iDemo
# 0/1 if auto random # 0/1 if auto random
UNIFORM_AUTORAND=iAutoRand UNIFORM_AUTORAND=iAutoRand
# auto random cycle length
UNIFORM_AUTORANDCYCLE=iAutoRandCycle
# Current page # Current page
UNIFORM_PAGE=iPage UNIFORM_PAGE=iPage
# Current selected shader # Current selected shader
+14
View File
@@ -372,6 +372,20 @@ float write_int(vec2 uv, vec2 pos, uint value, uint magnitude)
return d; return d;
} }
float write_int_left(vec2 uv, vec2 pos, uint value, uint magnitude)
{
int i;
uint m = 1;
float d = 0;
for (i = 0; i < magnitude; i++) {
if (i == 0 || value >= m) {
pos.x += 1;
m *= 10u;
}
}
return write_int(uv, pos, value, magnitude);
}
int read(sampler2D tex, vec2 uv, float k, int d, float t) int read(sampler2D tex, vec2 uv, float k, int d, float t)
{ {
float inv_k = 1 / k; float inv_k = 1 / k;
+8 -6
View File
@@ -15,6 +15,7 @@ uniform int iInputFormat2;
uniform int iDemo; uniform int iDemo;
uniform int iAutoRand; uniform int iAutoRand;
uniform int iAutoRandCycle;
uniform int iPage; uniform int iPage;
uniform int iSelected; uniform int iSelected;
@@ -225,22 +226,22 @@ vec4 debug(vec2 vUV)
float x = 0; float x = 0;
x = -15; x = -15;
f += write_5(uv3, vec2(x,13), texts[0]); f += write_5(uv3, vec2(x - 4,13), texts[0]);
f += write_int(uv3, vec2(x - 3.5,13), iFPS, 3); f += write_int(uv3, vec2(x + 1, 13), iFPS, 3);
v = min(1, iFPS/60.0); v = min(1, iFPS/60.0);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2); f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4)); f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
x = 0; x = 0;
f += write_5(uv3, vec2(x,13), texts[1]); f += write_5(uv3, vec2(x - 4,13), texts[1]);
f += write_int(uv3, vec2(x - 3.5,13), int(iTempo), 3); f += write_int(uv3, vec2(x + 1,13), int(iTempo), 3);
v = fract(iBeats); v = fract(iBeats);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2); f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4)); f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
x = 15; x = 15;
f += write_5(uv3, vec2(x,13), texts[2]); f += write_5(uv3, vec2(x - 4,13), texts[2]);
f += write_int(uv3, vec2(x - 5.5,13), int(iTime), 5); f += write_int(uv3, vec2(x - 1,13), int(iTime), 5);
v = fract(iTime); v = fract(iTime);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2); f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4)); f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
@@ -248,6 +249,7 @@ vec4 debug(vec2 vUV)
if (iAutoRand > 0) { if (iAutoRand > 0) {
f += write_5(uv3, vec2(-4,-15), iDemo > 0 ? texts[3] : texts[4]); f += write_5(uv3, vec2(-4,-15), iDemo > 0 ? texts[3] : texts[4]);
f += write_5(uv3, vec2(0,-15), texts[5]); f += write_5(uv3, vec2(0,-15), texts[5]);
f += write_int_left(uv3, vec2(3, -15), iAutoRandCycle, 3);
} else { } else {
f += write_5(uv3, vec2(-2,-15), iDemo > 0 ? texts[3] : texts[4]); f += write_5(uv3, vec2(-2,-15), iDemo > 0 ? texts[3] : texts[4]);
} }
-2
View File
@@ -33,8 +33,6 @@ UNIFORM_BEATS=iBeats
UNIFORM_FPS=iFPS UNIFORM_FPS=iFPS
# 0/1 if demo # 0/1 if demo
UNIFORM_DEMO=iDemo UNIFORM_DEMO=iDemo
# 0/1 if auto random
UNIFORM_AUTORAND=iAutoRand
# Seed for shader X # Seed for shader X
UNIFORM_SEED_PREFIX=iSeed UNIFORM_SEED_PREFIX=iSeed
-1
View File
@@ -10,7 +10,6 @@ uniform float iTempo; // current tempo in bpm
uniform float iBeats; // elapsed beats since last tempo reset uniform float iBeats; // elapsed beats since last tempo reset
uniform int iFPS; // output window frames per seconds uniform int iFPS; // output window frames per seconds
uniform int iDemo; // 0/1 if demo mode uniform int iDemo; // 0/1 if demo mode
uniform int iAutoRand; // 0/1 if auto random mode
uniform int iSeed1; // a random seed assigned at start uniform int iSeed1; // a random seed assigned at start
uniform vec2 iResolution; // output window resolution in pixels uniform vec2 iResolution; // output window resolution in pixels
uniform vec3 iMidi1_1[20]; // all midi inputs defined uniform vec3 iMidi1_1[20]; // all midi inputs defined
+3 -3
View File
@@ -127,7 +127,7 @@ void args_parse(Parameters *params, int argc, char **argv) {
params->base_tempo = 60.0f; params->base_tempo = 60.0f;
params->demo = false; params->demo = false;
params->auto_random = false; params->auto_random = false;
params->auto_random_cycles = 4; params->auto_random_cycle = 4;
params->video_in.length = 0; params->video_in.length = 0;
params->video_size = 0; params->video_size = 0;
params->internal_size = 720; params->internal_size = 720;
@@ -173,8 +173,8 @@ void args_parse(Parameters *params, int argc, char **argv) {
} else if (is_arg(arg, "-nar") || is_arg(arg, "--no-auto-random")) { } else if (is_arg(arg, "-nar") || is_arg(arg, "--no-auto-random")) {
params->auto_random = false; params->auto_random = false;
} else if (is_arg(arg, "-arc") || is_arg(arg, "--auto-random-cycle")) { } else if (is_arg(arg, "-arc") || is_arg(arg, "--auto-random-cycle")) {
params->auto_random_cycles = parse_uint(arg, value); params->auto_random_cycle = parse_uint(arg, value);
if (params->auto_random_cycles == 0) { if (params->auto_random_cycle == 0) {
invalid_value(arg, value); invalid_value(arg, value);
} }
} else if (is_arg(arg, "-v") || is_arg(arg, "--video-in")) { } else if (is_arg(arg, "-v") || is_arg(arg, "--video-in")) {
+1 -1
View File
@@ -59,7 +59,7 @@ static void compute_fps(bool trace_fps) {
static void init_context(const Parameters *params, unsigned int in_count) { static void init_context(const Parameters *params, unsigned int in_count) {
state_init(context, &project.state_config, params->demo, params->auto_random, state_init(context, &project.state_config, params->demo, params->auto_random,
params->auto_random_cycles, params->base_tempo, params->state_file, params->auto_random_cycle, params->base_tempo, params->state_file,
params->load_state); params->load_state);
context->monitor = params->monitor; context->monitor = params->monitor;
+5
View File
@@ -280,6 +280,9 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
program->iautorand_locations[i] = glGetUniformLocation( program->iautorand_locations[i] = glGetUniformLocation(
program->programs[i], program->programs[i],
config_file_get_str(config, "UNIFORM_AUTORAND", "iAutoRand")); config_file_get_str(config, "UNIFORM_AUTORAND", "iAutoRand"));
program->iautorandcycle_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(config, "UNIFORM_AUTORANDCYCLE", "iAutoRandCycle"));
program->ipage_locations[i] = glGetUniformLocation( program->ipage_locations[i] = glGetUniformLocation(
program->programs[i], program->programs[i],
config_file_get_str(config, "UNIFORM_PAGE", "iPage")); config_file_get_str(config, "UNIFORM_PAGE", "iPage"));
@@ -545,6 +548,8 @@ static void use_program(const ShaderProgram *program, int i, bool output,
write_uniform_1i(program->idemo_locations[i], context->demo ? 1 : 0); write_uniform_1i(program->idemo_locations[i], context->demo ? 1 : 0);
write_uniform_1i(program->iautorand_locations[i], write_uniform_1i(program->iautorand_locations[i],
context->auto_random ? 1 : 0); context->auto_random ? 1 : 0);
write_uniform_1i(program->iautorandcycle_locations[i],
context->auto_random_cycle);
write_uniform_1i(program->ipage_locations[i], context->page); write_uniform_1i(program->ipage_locations[i], context->page);
write_uniform_1i(program->iselected_locations[i], context->selected + 1); write_uniform_1i(program->iselected_locations[i], context->selected + 1);
write_uniform_2f(program->ires_locations[i], &context->resolution); write_uniform_2f(program->ires_locations[i], &context->resolution);
+22 -2
View File
@@ -301,6 +301,26 @@ void state_key_event(SharedContext *context, const StateConfig *state_config,
log_info( log_info(
(context->auto_random ? "[A] Auto Random OFF" : "[A] Auto Random ON")); (context->auto_random ? "[A] Auto Random OFF" : "[A] Auto Random ON"));
context->auto_random = !context->auto_random; context->auto_random = !context->auto_random;
} else if (code == 263) {
// LEFT ARROW
if (context->auto_random_cycle > 1) {
context->auto_random_cycle -= 1;
}
log_info("[LEFT] Auto Random Cycle: %d", context->auto_random_cycle);
} else if (code == 262) {
// RIGHT ARROW
context->auto_random_cycle += 1;
log_info("[RIGHT] Auto Random Cycle: %d", context->auto_random_cycle);
} else if (code == 265) {
// UP ARROW
tempo_set(&context->tempo, context->tempo.tempo + 1);
log_info("[UP] Tempo: %f", context->tempo);
} else if (code == 264) {
// DOWN ARROW
if (context->tempo.tempo > 0) {
tempo_set(&context->tempo, context->tempo.tempo - 1);
}
log_info("[DOWN] Tempo: %f", context->tempo);
} else { } else {
log_info("[%d] No hotkey defined", code); log_info("[%d] No hotkey defined", code);
} }
@@ -353,7 +373,7 @@ bool state_background_write(SharedContext *context,
last_active = beat_active; last_active = beat_active;
change = tempo_progress(&context->tempo, change = tempo_progress(&context->tempo,
(double)context->auto_random_cycles) < 0.5; (double)context->auto_random_cycle) < 0.5;
if (context->auto_random && change && !last_change) { if (context->auto_random && change && !last_change) {
state_randomize(context, state_config); state_randomize(context, state_config);
@@ -416,7 +436,7 @@ void state_init(SharedContext *context, const StateConfig *state_config,
tempo_set(&context->tempo, base_tempo); tempo_set(&context->tempo, base_tempo);
context->demo = demo; context->demo = demo;
context->auto_random = auto_random; context->auto_random = auto_random;
context->auto_random_cycles = auto_random_cycles; context->auto_random_cycle = auto_random_cycles;
context->state.length = state_config->select_frag_codes.length; context->state.length = state_config->select_frag_codes.length;
memset(context->state.values, 0, sizeof(context->state.values)); memset(context->state.values, 0, sizeof(context->state.values));
+9
View File
@@ -99,8 +99,17 @@ static void add_tap_to_chain(Tempo *tempo, long t) {
} }
void tempo_set(Tempo *tempo, float value) { void tempo_set(Tempo *tempo, float value) {
long t;
long progress;
t = now();
progress = (t - tempo->last_reset) % tempo->beat_length;
tempo->tempo = value; tempo->tempo = value;
tempo->beat_length = 60000.0 / value; tempo->beat_length = 60000.0 / value;
reset_tap_chain(tempo, t - progress);
} }
void tempo_tap(Tempo *tempo) { void tempo_tap(Tempo *tempo) {
+3 -2
View File
@@ -43,7 +43,7 @@ typedef struct Parameters {
float base_tempo; float base_tempo;
bool demo; bool demo;
bool auto_random; bool auto_random;
unsigned int auto_random_cycles; unsigned int auto_random_cycle;
StringArray video_in; StringArray video_in;
unsigned int video_size; unsigned int video_size;
unsigned int internal_size; unsigned int internal_size;
@@ -105,6 +105,7 @@ typedef struct ShaderProgram {
GLuint iinfps_locations[ARRAY_SIZE]; GLuint iinfps_locations[ARRAY_SIZE];
GLuint idemo_locations[ARRAY_SIZE]; GLuint idemo_locations[ARRAY_SIZE];
GLuint iautorand_locations[ARRAY_SIZE]; GLuint iautorand_locations[ARRAY_SIZE];
GLuint iautorandcycle_locations[ARRAY_SIZE];
GLuint iseed_locations[ARRAY_SIZE]; GLuint iseed_locations[ARRAY_SIZE];
GLuint istate_locations[ARRAY_SIZE]; GLuint istate_locations[ARRAY_SIZE];
GLuint ipage_locations[ARRAY_SIZE]; GLuint ipage_locations[ARRAY_SIZE];
@@ -183,7 +184,7 @@ typedef struct SharedContext {
vec3 values[ARRAY_SIZE]; vec3 values[ARRAY_SIZE];
bool demo; bool demo;
bool auto_random; bool auto_random;
unsigned int auto_random_cycles; unsigned int auto_random_cycle;
unsigned int seeds[MAX_FRAG]; unsigned int seeds[MAX_FRAG];
bool monitor; bool monitor;