bind any number of textures (i'm unstoppable)
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+3
-2
@@ -18,6 +18,7 @@ void main() {
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fragColor += s(uv,0,1) * texture(tex4, uv);
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fragColor += s(uv,1,1) * texture(tex5, uv);
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fragColor += s(uv,2,1) * texture(tex6, uv);
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fragColor += s(uv,0.5,0) * texture(tex7, uv-vec2(0.5,0));
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fragColor += s(uv,1.5,0) * texture(tex0, uv-vec2(0.5,0));
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fragColor += s(uv,0,0) * texture(tex7, uv);
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fragColor += s(uv,1,0) * texture(tex8, uv);
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fragColor += s(uv,2,0) * texture(tex0, uv);
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}
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