remove glfw+gl from forge.c

This commit is contained in:
2025-09-13 16:51:18 +02:00
parent 68ad351d2f
commit f5919f3231
6 changed files with 83 additions and 30 deletions
+11 -30
View File
@@ -1,5 +1,3 @@
#include <GLFW/glfw3.h>
#include <glad/gl.h>
#include <linmath.h>
#include <stdbool.h>
#include <stdio.h>
@@ -12,47 +10,30 @@
void error_callback(int error, const char *description) {
fprintf(stderr, "Error %d: %s\n", error, description);
glfwTerminate();
close_window(0, true);
exit(EXIT_FAILURE);
}
static void key_callback(Window *window, int key,
__attribute__((unused)) int scancode, int action,
int mods) {
__attribute__((unused)) int mods) {
// close window on escape key
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS && mods == 0) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
if (escape_key(key, action)) {
close_window(window, false);
}
}
void loop(Window *window, ShaderProgram program) {
// TODO remove GLFW references
// TODO split into smaller functions
int width, height;
glfwGetFramebufferSize(window, &width, &height);
vec2 resolution = {(float)width, (float)height};
Context context;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
context = get_window_context(window);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_ortho(p, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f);
mat4x4_mul(mvp, p, m);
apply_program(program, context);
glUseProgram(program.program);
glUniformMatrix4fv(program.mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp);
glUniform1f(program.itime_location, (const GLfloat)glfwGetTime());
glUniform2fv(program.ires_location, 1, (const GLfloat *)&resolution);
glBindVertexArray(program.vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 6);
glfwSwapBuffers(window);
glfwPollEvents();
update_window(window);
}
void forge_run(Parameters params) {
// TODO remove GLFW references
Window *window;
File fragment_shader = read_file(params.frag_path);
@@ -68,11 +49,11 @@ void forge_run(Parameters params) {
if (program.error) {
fprintf(stderr, "Failed to compile shaders\n");
glfwTerminate();
close_window(window, true);
exit(EXIT_FAILURE);
}
while (!glfwWindowShouldClose(window)) {
while (!window_should_close(window)) {
if (params.hot_reload && should_update_file(&fragment_shader)) {
update_file(&fragment_shader);
update_program(program, fragment_shader);
@@ -80,7 +61,7 @@ void forge_run(Parameters params) {
loop(window, program);
}
glfwTerminate();
close_window(window, true);
free_file(&fragment_shader);
}