read fragment shader from file

This commit is contained in:
2025-09-12 19:19:45 +02:00
parent fda0de78c7
commit f90e842bd8
10 changed files with 121 additions and 51 deletions
+16
View File
@@ -0,0 +1,16 @@
#include "types.h"
static const char *vertex_shader_text =
"#version 330\n"
"uniform mat4 mvp;\n"
"in vec2 vPos;\n"
"out vec2 vUV;\n"
"void main()\n"
"{\n"
" gl_Position = mvp * vec4(vPos, 0.0, 1.0);\n"
" vUV = vPos;\n"
"}\n";
static const Vertex vertices[6] = {{{0.0f, 0.0f}}, {{0.0f, 1.0f}},
{{1.0f, 1.0f}}, {{0.0f, 0.0f}},
{{1.0f, 1.0f}}, {{1.0f, 0.0f}}};