read fragment shader from file
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@@ -0,0 +1,16 @@
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#include "types.h"
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static const char *vertex_shader_text =
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"#version 330\n"
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"uniform mat4 mvp;\n"
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"in vec2 vPos;\n"
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"out vec2 vUV;\n"
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"void main()\n"
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"{\n"
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" gl_Position = mvp * vec4(vPos, 0.0, 1.0);\n"
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" vUV = vPos;\n"
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"}\n";
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static const Vertex vertices[6] = {{{0.0f, 0.0f}}, {{0.0f, 1.0f}},
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{{1.0f, 1.0f}}, {{0.0f, 0.0f}},
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{{1.0f, 1.0f}}, {{1.0f, 0.0f}}};
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