can write to any location
This commit is contained in:
+2
-2
@@ -3,7 +3,7 @@
|
||||
uniform float iTime;
|
||||
uniform vec2 iResolution;
|
||||
in vec2 vUV;
|
||||
out vec3 fragColor;
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
uniform sampler2D frame0;
|
||||
|
||||
void main() {
|
||||
@@ -12,5 +12,5 @@ void main() {
|
||||
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
|
||||
vec3 color = vec3(vUV, sin(iTime * 0.5) * 0.5 + 0.5);
|
||||
color *= 1 - step(cos(iTime) * 0.1 + 0.4, length(uv1));
|
||||
fragColor = color + texture(frame0, vUV - 0.01).xyz * 0.5;
|
||||
fragColor = color + texture(frame0, vUV - 0.04).xyz * 0.5;
|
||||
}
|
||||
Reference in New Issue
Block a user