read fragment shader from file at argument path
This commit is contained in:
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@@ -12,7 +12,7 @@ build:
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gcc -Wall -Wextra src/*.c src/*.h -lglfw -lGL -lm -Iinclude -ldl -o build/$(TARGET)
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gcc -Wall -Wextra src/*.c src/*.h -lglfw -lGL -lm -Iinclude -ldl -o build/$(TARGET)
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run: build
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run: build
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./build/forge
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./build/forge --frag=./shaders/frag.glsl
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.PHONY: install
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.PHONY: install
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install: build
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install: build
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@@ -56,6 +56,7 @@ options:
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--help show this help message and exit
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--help show this help message and exit
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-v, --version print version
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-v, --version print version
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-s, --screen output screen number (default: primary)
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-s, --screen output screen number (default: primary)
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-f, --frag fragment shader path (default: TODO)
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```
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```
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## Release guide
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## Release guide
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@@ -90,20 +91,31 @@ make -f Makefile.dev release-arch
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- [ ] Handle compilation errors
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- [ ] Handle compilation errors
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- [x] Minimal working fragment sample
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- [x] Minimal working fragment sample
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- [x] Hot-reload fragment shader
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- [x] Hot-reload fragment shader
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- [ ] Specify fragment shader path
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- [x] Specify fragment shader path
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- [x] Force fullscreen
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- [x] Force fullscreen
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- [x] Select screen as argument / config
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- [x] Select screen as argument / config
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- [ ] Clean code
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- [ ] Multi-stage shaders
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- [ ] Test 2 stages with render to texture
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- [ ] 2 in 2 fx 1 mix 1 fx layout
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- [ ] Include fragments with special directive
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- [ ] 16 input + 16 fx definition and selection (with param)
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- [ ] Feedback texture
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- [ ] Clean code
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- [ ] Midi
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- [ ] Midi
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- [ ] Read Midi events
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- [ ] Read Midi events
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- [ ] Read midi mapping config file
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- [ ] Read midi mapping config file
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- [ ] Write Midi events
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- [ ] Write Midi events
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- [ ] MVP
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- [ ] Add required libraries in target build
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- [ ] Include fragments with special directive
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- [ ] Source mixing
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- [ ] Save midi state
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- [ ] Save midi state
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- [ ] Advanced
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- [ ] Video input
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- [ ] Feedback input
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- [ ] Tap-tempo feature
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- [ ] Tap-tempo feature
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- [ ] Monitor screen feature (other window)
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- [ ] Clean code
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- [ ] Video input
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- [ ] Fixed camera video
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- [ ] Video mapping config file
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- [ ] Clean code
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- [ ] Monitor screen
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- [ ] 2nd window
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- [ ] Use buffers as panels (INA A FXA / DEBUG A+B FXA+B / INB B FXB)
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- [ ] Clean code
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- [ ] Packaging & install
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- [ ] Clone "shaders" and config in system path at setup
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+12
-6
@@ -7,18 +7,19 @@
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#include "config.h"
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#include "config.h"
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void print_help(int status_code) {
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void print_help(int status_code) {
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puts(PACKAGE
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puts(PACKAGE " " VERSION "\n\n"
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" " VERSION "\n\n"
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"usage: " PACKAGE " "
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"usage: " PACKAGE " "
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"[--help] "
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"[--help] "
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"[-v] "
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"[-v] "
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"[-s=SCREEN] "
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"[-s=SCREEN] "
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"[-f=FRAG_PATH] "
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"\n\n"
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"\n\n"
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"Fusion Of Real-time Generative Effects.\n\n"
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"Fusion Of Real-time Generative Effects.\n\n"
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"options:\n"
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"options:\n"
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" --help show this help message and exit\n"
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" --help show this help message and exit\n"
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" -v, --version print version\n"
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" -v, --version print version\n"
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" -s, --screen output screen number (default: primary)\n");
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" -s, --screen output screen number (default: primary)\n"
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" -f, --frag fragment shader path (default: TODO)\n");
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exit(status_code);
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exit(status_code);
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}
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}
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@@ -67,9 +68,7 @@ unsigned char parse_uchar(char *arg, char *value) {
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}
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}
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Parameters parse_args(int argc, char **argv) {
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Parameters parse_args(int argc, char **argv) {
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Parameters params;
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Parameters params = {0, 0};
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params.screen = 0;
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int i;
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int i;
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char *arg;
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char *arg;
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@@ -84,10 +83,17 @@ Parameters parse_args(int argc, char **argv) {
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exit(EXIT_SUCCESS);
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exit(EXIT_SUCCESS);
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} else if (is_arg(arg, "-s") || is_arg(arg, "--screen")) {
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} else if (is_arg(arg, "-s") || is_arg(arg, "--screen")) {
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params.screen = parse_uchar(arg, value);
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params.screen = parse_uchar(arg, value);
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} else if (is_arg(arg, "-f") || is_arg(arg, "--frag")) {
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params.frag_path = value;
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} else {
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} else {
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invalid_arg(arg);
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invalid_arg(arg);
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}
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}
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}
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}
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if (params.frag_path == 0) {
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fprintf(stderr, "required argument -f/--frag\n\n");
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exit(EXIT_FAILURE);
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}
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return params;
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return params;
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}
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}
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+1
-1
@@ -181,7 +181,7 @@ void loop(GLFWwindow *window, ShaderProgram program) {
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void forge_run(Parameters params) {
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void forge_run(Parameters params) {
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GLFWwindow *window;
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GLFWwindow *window;
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File fragment_shader = read_file("shaders/tmp.glsl");
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File fragment_shader = read_file(params.frag_path);
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if (fragment_shader.error) {
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if (fragment_shader.error) {
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fprintf(stderr, "Cannot read file\n");
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fprintf(stderr, "Cannot read file\n");
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@@ -9,6 +9,7 @@
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typedef struct Parameters {
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typedef struct Parameters {
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unsigned char screen;
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unsigned char screen;
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char *frag_path;
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} Parameters;
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} Parameters;
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typedef struct Vertex {
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typedef struct Vertex {
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