#version 460 // SRC B // ----------- // OUT: 8 (FX B) in vec2 vUV; out vec4 fragColor; #include inc_src.glsl subroutine uniform src_stage_sub src_stage; uniform int iSeed4; uniform vec3 iMidi1_2[6]; void main() { fragColor = src_stage(vUV, iSeed4, iMidi1_2[0], iMidi1_2[1].xy, iMidi1_2[2], iMidi1_2[3].xy, iMidi1_2[4], iMidi1_2[5].xy); }