#version 460 // SRC A // ----------- // OUT: 5 (FX A) in vec2 vUV; out vec4 fragColor; #include inc_src.glsl subroutine uniform src_stage_sub src_stage; uniform int iSeed3; uniform vec3 iMidi1_1[6]; void main() { fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy); }