#include #include #include #include #include #include #include #include "types.h" #include "config.h" #include "config_file.h" #include "forge.h" #include "midi.h" #include "project.h" #include "shaders.h" #include "shared.h" #include "state.h" #include "tempo.h" #include "timer.h" #include "video.h" #include "window.h" static Parameters init_params; static SharedContext *context; static ShaderProgram program; static Window *window_output; static Window *window_monitor; static Timer timer; static MidiDevice midi; static bool trace_midi; static Project project; static void compute_fps() { double fps; char title[STR_LEN]; if (timer_inc(&timer)) { fps = timer_reset(&timer); if (init_params.trace_fps) { log_trace("(main) %.2ffps", fps); } if (window_output != NULL) { snprintf(title, STR_LEN, PACKAGE " " VERSION " - %.0ffps", fps); window_update_title(window_output, title); } if (window_monitor != NULL) { snprintf(title, STR_LEN, PACKAGE " " VERSION " (monitor) - %.0ffps", fps); window_update_title(window_monitor, title); } context->fps = (unsigned int)round(fps); } } static void init_context() { context = shared_init_context("/" PACKAGE "_context"); context->stop = false; state_init(context, &project.state_config, init_params.demo, init_params.auto_random, init_params.auto_random_cycle, init_params.base_tempo, init_params.load_state); memset(context->input_resolutions, 0, sizeof(context->input_resolutions)); } static void free_context() { shared_close_context(context); } static void reload_shader(unsigned int i) { shaders_update(&program, &project.fragment_shaders[i][0], i, &project); } #ifdef VIDEO_IN static void init_inputs() { context->inputs.length = init_params.video_in.length; for (unsigned int i = 0; i < init_params.video_in.length; i++) { video_init(&context->inputs.values[i], init_params.video_in.values[i], init_params.video_size); if (!context->inputs.values[i].error) { context->input_resolutions[i][0] = context->inputs.values[i].width; context->input_resolutions[i][1] = context->inputs.values[i].height; context->inputs.values[i].needs_reload = false; context->inputs.values[i].disconnected = false; } } } static bool reconnect_video_captures() { for (unsigned int i = 0; i < init_params.video_in.length; i++) { if (context->inputs.values[i].disconnected) { video_init(&context->inputs.values[i], init_params.video_in.values[i], init_params.video_size); if (!context->inputs.values[i].error) { context->input_resolutions[i][0] = context->inputs.values[i].width; context->input_resolutions[i][1] = context->inputs.values[i].height; if (!video_background_read(&context->inputs.values[i], context, i, init_params.trace_fps)) { return false; } context->inputs.values[i].needs_reload = true; context->inputs.values[i].disconnected = false; } } } return true; } static bool start_video_captures() { pid_t pid; for (unsigned int i = 0; i < context->inputs.length; i++) { if (!context->inputs.values[i].error && !video_background_read(&context->inputs.values[i], context, i, init_params.trace_fps)) { return false; } } if (!init_params.video_reconnect) { return true; } pid = fork(); if (pid < 0) { log_error("Could not create subprocess"); return false; } if (pid == 0) { return true; } log_info("background reconnect acquisition started (pid: %d)", pid); while (!context->stop) { sleep(1); if (!reconnect_video_captures()) { return false; } } exit(EXIT_SUCCESS); } static void free_video_captures() { for (unsigned int i = 0; i < context->inputs.length; i++) { shaders_free_input(&program, i); video_free(&context->inputs.values[i]); } } #endif /* VIDEO_IN */ static void error_callback(int error, const char *description) { log_error("[GLFW] %d: %s", error, description); window_terminate(); context->stop = true; exit(EXIT_FAILURE); } static void key_callback(Window *window, int key, __attribute__((unused)) int scancode, int action, int mods) { unsigned int event; event = window_read_key(key, action, mods); if (window_escape_key(key, action)) { // close window on escape key log_info("[ESC] Closing..."); window_close(window); } else if (event > 0) { state_key_event(context, &project.state_config, event, &midi); } } static void midi_callback(unsigned char code, unsigned char value) { state_midi_event(context, &project.state_config, &midi, code, value, trace_midi); } static bool init(const Parameters *params) { init_params = *params; project_init(&project, params->project_path, params->config_file); if (project.error) { return false; } init_context(); #ifdef VIDEO_IN init_inputs(); if (!start_video_captures()) { return false; } #endif /* VIDEO_IN */ midi_open(&midi, config_file_get_str(&project.config, "MIDI_HW", "hw")); if (midi.error) { context->demo = true; } else { trace_midi = params->trace_midi; if (!midi_background_listen(&midi, context, midi_callback)) { return false; } } if (!state_background_write(context, &project.state_config, &midi)) { return false; } window_startup(error_callback); context->tex_resolution[1] = params->internal_size; if (params->output) { window_output = window_init(PACKAGE " " VERSION, params->output_screen, params->windowed, NULL, key_callback); window_use(window_output, context); shaders_init(&program, &project, context, false); } else { window_output = NULL; } if (params->monitor) { window_monitor = window_init(PACKAGE " " VERSION " (monitor)", params->monitor_screen, params->windowed, window_output, key_callback); window_use(window_monitor, context); shaders_init(&program, &project, context, window_output != NULL); } else { window_monitor = NULL; } #ifdef VIDEO_IN shaders_link_inputs(&program, &project, &context->inputs); #endif /* VIDEO_IN */ if (program.error) { context->stop = true; window_terminate(); exit(EXIT_FAILURE); } timer_init(&timer, 30); log_info("Initialized"); return true; } static bool should_close() { return (window_output != NULL && window_should_close(window_output)) || (window_monitor != NULL && window_should_close(window_monitor)); } static bool loop() { if (init_params.hot_reload) { project_reload(&project, reload_shader); } #ifdef VIDEO_IN if (init_params.video_reconnect) { for (unsigned int i = 0; i < context->inputs.length; i++) { if (context->inputs.values[i].needs_reload) { shaders_relink_input(&program, &project, &context->inputs, i); context->inputs.values[i].needs_reload = false; } } } #endif /* VIDEO_IN */ compute_fps(); context->time = window_get_time(); context->tempo_total = (float)tempo_total(&context->tempo); if (window_output != NULL) { window_use(window_output, context); shaders_compute(&program, context, false, false); window_refresh(window_output); } if (window_monitor != NULL) { window_use(window_monitor, context); shaders_compute(&program, context, true, window_output != NULL); window_refresh(window_monitor); } window_events(); return true; } static void shutdown() { context->stop = true; if (init_params.save_state) { state_save(context, &project.state_config); } shaders_free(&program); if (window_output != NULL) { window_use(window_output, context); shaders_free_window(&program, false); } if (window_monitor != NULL) { window_use(window_monitor, context); shaders_free_window(&program, init_params.output); } #ifdef VIDEO_IN free_video_captures(); #endif /* VIDEO_IN */ free_context(); project_free(&project); window_terminate(); } void forge_run(const Parameters *params) { if (!init(params)) { return; } while (!should_close()) { if (!loop()) { return; } } shutdown(); }