#include "linmath.h" #include #ifndef TYPES_H #define TYPES_H typedef struct Parameters { unsigned char screen; } Parameters; typedef struct Vertex { vec2 pos; } Vertex; typedef struct ShaderProgram { GLuint program; GLuint vertex_buffer; GLuint vertex_shader; GLuint fragment_shader; GLuint mvp_location; GLuint vpos_location; GLuint itime_location; GLuint ires_location; GLuint vertex_array; } ShaderProgram; #endif