#include "types.h" #ifndef SHADERS_H #define SHADERS_H void shaders_init(ShaderProgram *program, const Project *project, const Context *context, bool rebind); #ifdef VIDEO_IN void shaders_relink_input(ShaderProgram *program, const Project *project, VideoCaptureArray *inputs, unsigned int i); void shaders_link_inputs(ShaderProgram *program, const Project *project, VideoCaptureArray *inputs, unsigned int buffer_count); void shaders_free_input(ShaderProgram *program, unsigned int input_index); #endif /* VIDEO_IN */ void shaders_update(ShaderProgram *program, const File *fragment_shader, unsigned int i, const Project *project); void shaders_compute(ShaderProgram *program, const Context *context, bool monitor, bool output_only); void shaders_free(const ShaderProgram *program); void shaders_free_window(const ShaderProgram *program, bool secondary); #endif /* SHADERS_H */