// VIDEO 1 // ----------- // IN: 1 (RAW IN A) // OUT: 3 (IN A) in vec2 vUV; out vec4 fragColor; void main() { float r, g, b, y, u, v; vec4 src = texture(tex1, vec2(vUV.x, 1 - vUV.y)); y = src.r; u = src.g - 0.5; v = src.a - 0.5; r = y + 1.13983 * v; g = y - 0.39465 * u - 0.58060 * v; b = y + 2.03211 * u; fragColor = vec4(r, g, b, 1.0); }