#include "types.h" #ifndef SHADERS_H #define SHADERS_H ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config, SharedContext *context, VideoCaptureArray inputs, StateConfig state_config, ShaderProgram *previous); void shaders_update(ShaderProgram program, FileArray fragment_shaders, unsigned int i); void shaders_compute(ShaderProgram program, SharedContext *context, bool monitor, bool output_only); void shaders_free(ShaderProgram program); void shaders_free_window(ShaderProgram program, bool secondary); void shaders_free_input(ShaderProgram program, VideoCapture input); #endif /* SHADERS_H */