// SRC A // ----------- // OUT: 5 (FX A) in vec2 vUV; out vec4 fragColor; uniform vec3 src1_1[6]; void main() { fragColor = src_stage(vUV, seed3, src1_1[0], src1_1[1].xy, src1_1[2], src1_1[3].xy, src1_1[4], src1_1[5].xy); }