// SRC B // ----------- // OUT: 6 (FX B) in vec2 vUV; out vec4 fragColor; uniform vec3 src1_2[6]; void main() { fragColor = src_stage(vUV, seed4, src1_2[0], src1_2[1].xy, src1_2[2], src1_2[3].xy, src1_2[4], src1_2[5].xy); }