#ifndef INC_MAP #define INC_MAP vec2 project_4p(vec2 uv, vec2 p1, vec2 p2, vec2 p3, vec2 p4) { float k1 = (p4.y - p3.y) / (p2.y - p3.y); float k2 = (p3.y - p1.y) / (p2.y - p3.y); float a = (p4.x - p3.x + k1 * p3.x - k1 * p2.x) / (p1.x - p3.x - k2 * p3.x + k2 * p2.x); float b = k1 + a * k2; float c = 1 - a - b; // https://math.stackexchange.com/questions/296794/finding-the-transform-matrix-from-4-projected-points-with-javascript/339033#339033 mat3 projection_a = mat3( a * p1.x, a * p1.y, a, b * p2.x, b * p2.y, b, c * p3.x, c * p3.y, c ); mat3 projection_a_prime = inverse(projection_a); mat3 projection_b = mat3( 0, 0, -1, 1, 0, 1, 0, 1, 1 ); vec3 tmp = projection_b * projection_a_prime * vec3(uv, 1); return tmp.xy / tmp.z; } #endif