// VIDEO 2 // ----------- // IN: 2 (RAW IN B) // OUT: 4 (IN B) in vec2 vUV; out vec4 fragColor; uniform int iInputFormat2; void main() { if (iInputFormat2 == YUYV_FOURCC) { fragColor = yuyvTex(tex2, vUV, int(iInputResolution2.x)); } else { fragColor = texture(tex0, vUV); } }