// A+B // ------------ // IN: 7 (FX A) // IN: 8 (FX B) // OUT: 9 (MFX) in vec2 vUV; out vec4 fragColor; void main() { float mix_src = magic(seed7); bool key = magic_trigger(seed7 + 10); vec4 color_a = texture(tex7, vUV); vec4 color_b = texture(tex8, vUV); float k = mean(color_a); fragColor = mix(color_b, color_a, key ? step(mix_src, k) : mix_src); }