#version 460 uniform float iTime; uniform vec2 iResolution; uniform sampler2D frame3; uniform sampler2D frame5; in vec2 vUV; layout(location = 5) out vec3 fragColor; // FX A // --------- // IN: 3 / 5 // OUT: 5 void main() { fragColor = texture(frame3, vUV).xyz; }