#version 460 uniform float iTime; uniform vec2 iResolution; uniform sampler2D frame5; uniform sampler2D frame6; in vec2 vUV; layout(location = 7) out vec3 fragColor; // A+B // --------- // IN: 5 / 6 // OUT: 7 void main() { fragColor = texture(frame5, vUV).xyz + texture(frame6, vUV).xyz; }