#version 460 // FX A // ------------- // IN: 5 (SRC A) // IN: 7 (FX A) // OUT: 7 (A+B) in vec2 vUV; out vec4 fragColor; #include inc_fx.glsl uniform sampler2D iTex5; uniform sampler2D iTex7; uniform int iSeed5; uniform vec3 iMidi2_1[7]; void main() { fragColor = fx_stage(vUV, iTex5, iTex7, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]); }