#include "types.h" #ifndef SHADERS_H #define SHADERS_H void shaders_init(ShaderProgram *program, const Project *project, const SharedContext *context, bool rebind); void shaders_link_inputs(ShaderProgram *program, const Project *project, VideoCaptureArray *inputs); void shaders_update(ShaderProgram *program, const File *fragment_shader, unsigned int i, const Project *project); void shaders_compute(ShaderProgram *program, const SharedContext *context, bool monitor, bool output_only); void shaders_free(const ShaderProgram *program); void shaders_free_window(const ShaderProgram *program, bool secondary); void shaders_free_input(const ShaderProgram *program, const VideoCapture *input); #endif /* SHADERS_H */