#include "types.h" #ifndef SHADERS_H #define SHADERS_H void shaders_init(ShaderProgram *program, Project *project, SharedContext *context, VideoCaptureArray inputs, bool rebind); void shaders_update(ShaderProgram program, File fragment_shader, unsigned int i); void shaders_compute(ShaderProgram program, SharedContext *context, bool monitor, bool output_only); void shaders_free(ShaderProgram program); void shaders_free_window(ShaderProgram program, bool secondary); void shaders_free_input(ShaderProgram program, VideoCapture input); #endif /* SHADERS_H */