#include "types.h" #ifndef CONSTANTS_H #define CONSTANTS_H static const char *vertex_shader_text = "#version 140\n" "const mat4 mvp = " "mat4(vec4(2.,0.,0.,0.),vec4(0.,2.,0.,0.),vec4(0.,0.,2.,0.),vec4(-1.,-1.,1.,1.));\n" "in vec2 vPos;\n" "out vec2 vUV;\n" "void main()\n" "{\n" " gl_Position = mvp * vec4(vPos, 0.0, 1.0);\n" " vUV = vPos;\n" "}"; static const Vertex vertices[6] = {{{0.0f, 0.0f}}, {{0.0f, 1.0f}}, {{1.0f, 1.0f}}, {{0.0f, 0.0f}}, {{1.0f, 1.0f}}, {{1.0f, 0.0f}}}; #endif /* CONSTANTS_H */