#version 460 // FX B // ------------- // IN: 8 (SRC B) // IN: 10 (FX B) // OUT: 10 (A+B) in vec2 vUV; out vec4 fragColor; #include inc_fx.glsl uniform sampler2D iTex8; uniform sampler2D iTex10; uniform int iSeed6; uniform vec3 iMidi2_2[7]; void main() { fragColor = fx_stage(vUV, iTex8, iTex10, iSeed6, iMidi2_2[0], iMidi2_2[1].xy, iMidi2_2[2], iMidi2_2[3].xy, iMidi2_2[4], iMidi2_2[5].xy, iMidi2_2[6]); }