#version 460 // VIDEO 2 // ----------- // IN: 2 (RAW IN B) // OUT: 4 (IN B) in vec2 vUV; out vec4 fragColor; #include inc_yuv.glsl uniform sampler2D iTex0; uniform sampler2D iTex2; uniform int iInputFormat2; uniform vec2 iInputResolution2; void main() { if (iInputFormat2 == YUYV_FOURCC) { fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x)); } else { fragColor = texture(iTex0, vUV); } }